
Originally Posted by
Demon6324236
Would it be possible to tone down the status ailments we receive right now from current enemies? I do not mean simply defense related, but some attacks are extremely unbalanced, some are more easily avoided because it involves an event like Voidwatch where we have drinks that allow us to completely evade the attack, others are not so nice.
An example of some of these attacks, Typhoean Rage, an attack used by Harpy mobs, Heavy AoE damage, silence, amnesia, encumbrance, and muddle for 60 seconds. This attack basically rips away all forms of action, no gear so you can not attack, no abilities so you can not act, no items so you may not recover, and no spells so you may not cast, on top of this it is a conal AoE which can hit multiple people in a very long range, it is capable of removing half of a party from the battle in a single move.
Another attack, Oblivion's Mantle, deals strong damage, weakness, and 10-count doom. If you were not in a panic enough about removing doom from all of the effected people who were in range of this widespread AoE attack, you are also hit with a ton of damage as well as weakness which is sure to lower your HP to a level where a single attack from one of these Gallu is enough to defeat you. Were these ailments single target they would still be highly effective, if conal, they would be even worse, but it is an AoE attack that hits everyone within 20 yalms, and because there is no way to remove weakness besides waiting it out, even if you manage to remove everyones Doom the weakness is likely to end up giving you the same result in the end.
The point I am trying to make with this post is that there are some attacks which throw so many debuffs at us that we can not hope to counteract them effectively no matter our efforts. Some completely lock you down, others flat out kill you, and unless these types of attacks are changed we will still have little defense. People currently rely on Perfect Defense for many fights, the reason is due to the high damage, this much is true, but even if we had the enemy doing only 200s rather than 1000s it would make little difference when with a single special attack a monster can turn a party into a graveyard because of overwhelming ailments that sap their life away in a matter of seconds. I completely understand the idea of holding back and not flat out fully attacking a monster, but when attacks like these are around it is hard to put up a real defense without stopping literally all offense, and with time limits places on some events like Meeble Burrows it seems as though an all out assault is sometimes the only option in order to win in time.