i dont care what you are. out dpsing a 99 kenkonken is incredibly hard. it doesnt matter who what where when why or how.
i dont care what you are. out dpsing a 99 kenkonken is incredibly hard. it doesnt matter who what where when why or how.
It's not intended for a more experienced PUP like you. It's to share the wealth of knowledge from my playing this job for 7 years with those who might find it useful and to redirect people to my other related post that I think would improve our quality of life as Puppetmasters!
Making such a broad statement is terrible because of how wrong it becomes without limiting the context.
For example:That statement is accurate. However something like this is not:
- In solo situations out DPSing a 99 Kenkonken PUP is hard to do.
The fact is 2 hand DDs gain much more from being buffed than a PUP does currently
- In VW or Legion out DPSing a 99 Kenkonken PUP is hard to do.
.
Not exactly, the point was to see how powerful PUP is now in order to see if my initial statements were truly accurate about how powerful the idea would make PUP to see if it becomes a contender.
Edit: Maybe this will make it more relevant:
Event: NNI
Buffs: Haste, Embrava, Adloquium
No Maneuvers: 60~ DPS below a DRK
2 Maneuver Cycle: 90~ DPS below DRK
3 Maneuver Cycle: 100~ DPS below DRK
Disclaimer: varies based on gear
Hopefully this gives an idea within context that is more relevant than soloing. I mean instead of another DRK you could bring a PUP with WHM frame that's locked into Light/Dark/Water to ensure cures and buffs go on whom ever is near by when the puppet is deployed.
Last edited by Zagen; 03-16-2013 at 01:13 PM.
With the release of Rune Fencer, they introduced the rune system which functions pretty much exactly like maneuvers, yet they get a 5 minute duration. Devs if you see this just give us the same duration for maneuvers.
I was going to make almost the exact same comment. Two almost identical systems, but
* Maneuvers last 1 min, Runes 5 min
* Maneuvers lock an equipment slot, Runes do not
* Maneuvers have the risk of self-imposed debuff (overload), Runes do not
* Maneuvers have a good chance of lasting the entire duration, Runes are consumed like candy.
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Now it's our last best hope.. for victory!"
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