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  1. #21
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    i dont care what you are. out dpsing a 99 kenkonken is incredibly hard. it doesnt matter who what where when why or how.
    (0)

  2. #22
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Nezha View Post
    Puppetmaster Tip#1: The Law of Elemental Capacities:

    The rule of thumb for interchanging between pets is knowing that:

    1) BLM RDM WHM only differ by dark/light elemental capacities

    2) PLD RNG only differ by wind and earth (also water (by 2) fire (by 1) and thunder (by 1) slightly, but this shouldn't be much of an issues as far as what is NEEDED for the pet to perform its role properly)

    3) If you want to switch between a melee and mage automaton, say WHM and RNG:

    -Gear RNG pet with attachments you'd use for WHM (filling from the bottom)

    -Then switch to WHM and add attachments you'd use for RNG

    -Leave 1~3 upper left hand attachment slots for attachments that (would upset the balance that would allow head/frame to be switched without changing any attachments) need to be added/removed for quick pet switch.

    Hopefully if the delay between adding and removing attachments is removed, switching between any two pets will be even faster, so please like and reply to that post to bring it to the DEVs attention! Thanks! Cheers to all my fellow puppetmasters!

    this is very useful but i end up learning about this years ago. but it nice way to change quickly
    (2)

  3. #23
    Player
    Join Date
    Apr 2011
    Posts
    114
    It's not intended for a more experienced PUP like you. It's to share the wealth of knowledge from my playing this job for 7 years with those who might find it useful and to redirect people to my other related post that I think would improve our quality of life as Puppetmasters!
    (0)

  4. #24
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by Zagen View Post
    Those posts are about PUP's current damage potential as well as how it's used. The OP talks about extending the duration of maneuvers which would further increases PUP's damage potential as well as potentially changes how it's used, so how are they not relevant?

    The irony in your post made me smile at least
    if pup sucks, this will help pup suck less. if pup doesn't suck, this adjustment isn't going to make everyone only bring pup as DD for their events, therefore... not a factor.
    (0)

  5. #25
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by hideka View Post
    i dont care what you are. out dpsing a 99 kenkonken is incredibly hard. it doesnt matter who what where when why or how.
    Making such a broad statement is terrible because of how wrong it becomes without limiting the context.

    For example:
    • In solo situations out DPSing a 99 Kenkonken PUP is hard to do.
    That statement is accurate. However something like this is not:
    • In VW or Legion out DPSing a 99 Kenkonken PUP is hard to do.
    The fact is 2 hand DDs gain much more from being buffed than a PUP does currently
    .
    Quote Originally Posted by Dohati View Post
    if pup sucks, this will help pup suck less. if pup doesn't suck, this adjustment isn't going to make everyone only bring pup as DD for their events, therefore... not a factor.
    Not exactly, the point was to see how powerful PUP is now in order to see if my initial statements were truly accurate about how powerful the idea would make PUP to see if it becomes a contender.

    Edit: Maybe this will make it more relevant:
    Event: NNI
    Buffs: Haste, Embrava, Adloquium
    No Maneuvers: 60~ DPS below a DRK
    2 Maneuver Cycle: 90~ DPS below DRK
    3 Maneuver Cycle: 100~ DPS below DRK

    Disclaimer: varies based on gear
    Hopefully this gives an idea within context that is more relevant than soloing. I mean instead of another DRK you could bring a PUP with WHM frame that's locked into Light/Dark/Water to ensure cures and buffs go on whom ever is near by when the puppet is deployed.
    (1)
    Last edited by Zagen; 03-16-2013 at 01:13 PM.

  6. #26
    Player Aljo's Avatar
    Join Date
    Mar 2013
    Posts
    2
    Character
    Aljo
    World
    Asura
    Main Class
    RNG Lv 99
    With the release of Rune Fencer, they introduced the rune system which functions pretty much exactly like maneuvers, yet they get a 5 minute duration. Devs if you see this just give us the same duration for maneuvers.
    (3)

  7. #27
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Aljo View Post
    With the release of Rune Fencer, they introduced the rune system which functions pretty much exactly like maneuvers, yet they get a 5 minute duration. Devs if you see this just give us the same duration for maneuvers.
    I was going to make almost the exact same comment. Two almost identical systems, but
    * Maneuvers last 1 min, Runes 5 min
    * Maneuvers lock an equipment slot, Runes do not
    * Maneuvers have the risk of self-imposed debuff (overload), Runes do not
    * Maneuvers have a good chance of lasting the entire duration, Runes are consumed like candy.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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