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  1. #1
    Player
    Join Date
    Mar 2011
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    1,401

    A movement speed spell

    Quick
    Level 91
    Increases Movement Speed.

    BRD, DNC, SMN, COR all have movement speed+ abilities, why not RDM too?

    It's a classic Final Fantasy magic spell too (behold) and can be the antithesis of Gravity. Make it self target too so people don't beg for it
    (9)
    Last edited by Ophannus; 03-09-2013 at 12:27 AM.

  2. #2
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Ophannus View Post
    BRD, DNC, SMN, COR all have movement speed+ abilities, why not RDM too?
    *Ahem* you missed one! (THF)
    (0)

  3. #3
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    Valid, im all for this.
    (0)
    Last edited by Crimson_Slasher; 03-09-2013 at 07:29 PM. Reason: Clarical overlooked detail

  4. #4
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Would be even better if the spell is not compatible with Accession and grants additional effect: Troll Face.
    (1)

  5. #5
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Caketime View Post
    Would be even better if the spell is not compatible with Accession and grants additional effect: Troll Face.
    Now that we've mentioned it, SE will be giving it to RUN or GEO.
    (10)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #6
    Player Yinnyth's Avatar
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    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Instead of giving rdm the exact same thing that other jobs get, I'd rather they try being innovative and give rdm their own unique buffs which set them apart from other jobs and makes them useful in a different way.

    However, I'd be ok with rdms having a movement speed spell as long as it's adequately different from the other abilities which currently boost movement speed. For example, if "quick" were a targetted buff which grants 20 seconds of flee, maxed haste, 50 fast cast bonus, 10% quadruple attack, 20% triple attack, 30% double attack and shaves 20 seconds of time off all current cooldowns. Of course, immune to composure and accession, and with a long recast.
    (1)

  7. #7
    Player
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    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Yinnyth View Post
    For example, if "quick" were a targetted buff which grants 20 seconds of flee, maxed haste, 50 fast cast bonus, 10% quadruple attack, 20% triple attack, 30% double attack and shaves 20 seconds of time off all current cooldowns. Of course, immune to composure and accession, and with a long recast.
    Totally not overpowered...
    (2)

  8. #8
    Player Athen's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    15
    I'd be cool with a spell that was a two-part buff to RDM (I suppose it could be AoE, if it must be). It would be called, for lack of a better name, Float, and would be the antithesis to Gravity. Float would give movement speed up, but also evasion up (+10 I suppose). Note that it would give both buffs at once. If you acted on an enemy or were attacked, the movement speed would be cancelled out (similar to the other movement speed buffs, sans Flee) but the evasion up would remain.

    I've been of the mindset that Gravity itself should encapsulate two different enfeebles: movement speed down and evasion down, which it already does, albeit simultaneously. Should Gravity get resisted, both parts are resisted, which presents a problem with it being a useful enfeeble to use, since it would seem SE doesn't want people hitting NMs with Gravity then kiting them around to nuke/dot them to death. If I had it my way, the movement speed down would have the same resist rates/gimmicks that it has now, but the evasion down aspect would have a much higher chance to land, or could be guaranteed, similar to the attack down or defense down of Bio and Dia, respectively. The enfeeble effects would scale with Gravity II as well. If I could REALLY have it my way, the movement speed down aspect wouldn't be resisted by NMs all the time.

    With these spells being the antithesis of each other, it would bring into question as to which element they would be. Currently, Gravity is wind. Float could be wind as well, but it wouldn't make sense for it to be able to overwrite Gravity since they're both of the same element. If I could go out on a limb, I'd suggest having Gravity be a darkness-based enfeeble and having Float be a light-based buff of equal elemental affinity so that they are essentially toggle-able (Bio has a higher affinity than Dia but Dia II has a higher affinity than Bio, so Dia II overwrites Bio, which overwrites Dia). A merit overhaul would help, since people may have put merits into wind accuracy for Gravity back in the day.
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I thought about it giving Evasion but the problem is besides flee, Quickening wears off when you are the target of an enemy's attack, so unless it was special, Quick would wear upon getting hit; making the Evasion worthless. Does Bolter's Roll wear off if you're attacked? I know Mazurka does, I think only flee is the exception due to its recast. Unless they made it like you gain 25% movement speed AND it lets you 100% dodge the next physical hit, like a single utsusemi shadow, that could make it somewhat more useful I suppose.
    (0)

  10. #10
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Bolter's roll wears when you get hit.

    I also think Float is the better name.

    Quick is already associated with instant cast/recast so I'm sure someone would get it confused.

    There are multi-part status effects, SE just doesn't want to give them to us unless it is Blue Magic.
    (1)
    I'm a RequieSCAT-MAN!

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