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  1. #11
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    On the other hand, there are already several cutscenes that move the player to a different area for the duration of the cutscene.
    Which only started with WoTG, which to me spelled out the scripts were tied to zones, and a given cutscene was required to warp a player to another zone to continue said script, probably for memory-management reasons given how much crap goes on behind the scenes in WoTG zones courtesy of Campaign.

    If they gave us access to cutscenes from one source, they'd have to manually script in all these warps for every single cutscene. That's a whole lot of testing to ensure something doesn't bug up, or you end up remaining in the zone after the cutscene ends.
    (0)

  2. #12
    Player Mokeil's Avatar
    Join Date
    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kaisha View Post
    If they gave us access to cutscenes from one source, they'd have to manually script in all these warps for every single cutscene. That's a whole lot of testing to ensure something doesn't bug up, or you end up remaining in the zone after the cutscene ends.
    The hard part is already done, though - i.e. setting up the code to move a player to X,Y,Z co-ordinate, flagging the CS to play on zoning, then moving that player back again. The rest - setting it up for all cut-scenes - is mostly just going to be time consuming. If they limited the theatre to only mission story lines (plus the WotG nation quest story lines) then it wouldn't even be all that bad.

    Alternatively, they could develop a handful of new areas which consist of nothing but a small room and a big pile of cut-scenes. A sort of private viewing room for each mission line. Then, they'd just need to alter those cut-scenes to be accessible via a menu prompt. This would also have the benefit have less server load than the other idea, as PCs wouldn't be zoning back and forth across lines in short succession.

    I'm not saying these things would be super-quick to implement, but it still wouldn't be hard to do, if they put their minds to it.

    Hmmm... You know, looking back over my second idea, I think I now also want an overlay option, where you can meet up with your NPC friends from those mission lines, who would then provide humorous commentary on all the shenanigans you all got up to...
    (0)

  3. #13
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    I would love for something like this. I've always wanted to be able to watch a storyline start to finish to follow what is going on. When I started, was doing city, Zilart, and CoP all at the same time, so I was getting confused on occasion. I'd pay a little extra if I could download all the CS from a completed storyline using my char model and a armor set of my choosing.
    (1)

  4. #14
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    We certainly understand that this would be quite convenient, but unfortunately implementing such a feature is not possible at this time.
    (1)

    Okipuit - Community Team

  5. #15
    Player
    Join Date
    Aug 2011
    Posts
    15
    Could a system of teleports between Goblin Footprints/Cutscene Bards be a possibility?
    (10)

  6. #16
    Player Chilloa's Avatar
    Join Date
    Jul 2011
    Posts
    110
    Character
    Chillo
    World
    Phoenix
    Main Class
    BST Lv 99
    Quote Originally Posted by Matty View Post
    Could a system of teleports between Goblin Footprints/Cutscene Bards be a possibility?
    I like this idea, but the teleport would have to have a permanent Bind effect around the Footprint/Bard and the player wouldn't be able to access any menu commands. (Only allowed to type /item on the footprint and target the Bard to talk to.) Otherwise we would have a teleport to literally every single zone lol.

    If they did decide to go with this, it would be nice if they added a follow-up command after the cutscene stating where the next cutscene is and an option of teleporting there right away. So for example if you finish watching the cutscene for CoP 1-3 at one of the Spires, you would receive a prompt indicating the next cutscene is in Lufaise Meadows and asking if you'd like to go there.

    There would also have to be a generic spot for the NPC who starts the teleporting process and a spot for you to return to after viewing the cutscenes. I suppose one spot would be where the storylines begin (Lower Jeuno for a Crystalline Prophecy, Lower Delkfutts Tower for CoP, etc.). Another spot could be Chocobo's Circuit. Just place an NPC in there with a list of places to teleport to.

    Or if they wanted to take it a step further, they could make use of the Colosseum in WG. Make the Colosseum be the place where this teleport NPC stands and allow it so that event battles take place again. (Hence the name Colosseum.)
    (3)

  7. #17
    Player Bahamut's Avatar
    Join Date
    Mar 2011
    Posts
    99
    Character
    Craftthree
    World
    Fenrir
    Main Class
    RDM Lv 1
    I SO WANT TO GO TO HERE! I want to visit all past memories of the game and storylines I have forgotten.

    It would be really nice if I could watch the storylines I forgot or did not understand fully when I first saw them.
    (1)

  8. #18
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Can small steps be taken to make viewing them at least a little less inconvenient? For example, could the Goblin Footprint in Sacrificial Chamber be moved to Den of Rancor? Or could there perhaps be an expansion of Domenic's services?
    (4)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  9. #19
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    I have little need or interest in this personally, however a compromise might provided through the SE account system. Perhaps add an option on site, where you can select a character, and it brings up a list of cutscenes the character has experienced. From there they could get super-lazy with it, and display the cutscene with your character replaced by a featureless fomor, so, you can review the cutscene,but with absense of your character's details. In short, its still a huge hastle, but less so because they would only need 8 versions of the cutscenes, and could have a GM run through it somehow to get them, and just recoard/youtube em up. More or less.
    (1)

  10. #20
    Player Dekar's Avatar
    Join Date
    Jan 2012
    Posts
    58
    Character
    Dekar
    World
    Cerberus
    Main Class
    BRD Lv 99
    I'm sorry but the biggest issue between the story being spread over several months is that you have trouble remembering everything that happened. Having to find all the foot prints to rewatch cut scenes is extremely asinine.
    (3)

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