Which only started with WoTG, which to me spelled out the scripts were tied to zones, and a given cutscene was required to warp a player to another zone to continue said script, probably for memory-management reasons given how much crap goes on behind the scenes in WoTG zones courtesy of Campaign.
If they gave us access to cutscenes from one source, they'd have to manually script in all these warps for every single cutscene. That's a whole lot of testing to ensure something doesn't bug up, or you end up remaining in the zone after the cutscene ends.


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