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  1. #11
    Player Yinnyth's Avatar
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    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by nyheen View Post
    still dont understand why this was a huge problem for
    It wasn't a huge problem, but it was a mistake they made. They never intended for it to function that way. Similar to when they accidentally made it so that the harlequin horn and gjallarhorn changed chocobo mazurka to flee speed.

    Both were unintended buffs which made certain jobs stronger than they were intended to be, so SE immediately patched them. The difference, of course being that mazurka giving flee speed is a big unfair buff to a job that is and always has been desirable whereas sambas affecting pets still was not enough to make pet jobs useful enough to consider for endgame.



    I fully support the changes requested in this thread. The way the game currently functions, having the right buffs and gear are how you deal the big damage. Pets have minimal gear available to buff them, and that gear requires the master to sacrifice their own damage potential. Pets also have minimal buffs available to them, and no sane cor would give bst roll over drk roll except in very specific situations. So the bottom line is that pets do not get buffs which all players require to be at the top of their game.
    (3)

  2. #12
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    If you allowed things like BRD songs and COR rolls to affect pets, you'd pretty much obsolete every DD/tank/healer job in the game.
    (0)

  3. #13
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Quote Originally Posted by detlef View Post
    If you allowed things like BRD songs and COR rolls to affect pets, you'd pretty much obsolete every DD/tank/healer job in the game.
    lol? Not a single pet job in the game would be powerful enough that people would regularly replace DD With them. For a handful of reasons, Lets begin stating them shall we?

    1) Avatars have the Dmg of about a Sword, and the Delay of a Polearm. They're pathetic in terms of Melee DPS, Even fully buffed, a RDM Melee would out DD Them. They suck for everything short of their Bloodpacts, and even they are lack-luster compared to any DD.

    2) BST Pets lose a lot on enemies higher level than them. Even fully buffed, they wouldn't compare to something like a good WAR or SAM. While BST pets would probably be the pets that benefit the most from this, it wouldn't replace typical parties. Know why? POINT THREE B*TCH

    3) Pets can't be cured. This means that pets die quickly, its costly, and every time they die, you'll have to fully resign all songs for every pet resummoned. In any fight, the time it takes to do this will likely get you killed. Theres no fight slow enough that a pet can be resummoned, sung to 3 times, and resent into battle every couple seconds when it dies. At least not any fight pets aren't already used in all the time.

    4) I included this in 3, but i'll say it again. Pets die quick as FK, because of this songs would need to be recasted aaalll the time, no battle or enemy is just going to sit there while you resummon pets to resing to them. one could argue you could have a Token DD or tank hold the enemy, but then one could argue they could do that right now.

    5) Pets will still kill slower than good players, and since time has honored "Speed > Strategy", theres no supporting evidence to say players will suddenly adapt a 14 man/buffer Pet alliance just because pets will be a little bit stronger.

    All in all, you're delusional as FK if you think any pet job comes remotely close to being broken, that allowing them to be buffed would obsolete every other job in the game. Avatars have been disposable damage since the beginning of their release, and for a time they were used for that method, but being disposable and capable of damage doesn't mean you see 18 man SMN Alliances, does it? They died for a reason, people realized healing a DD Tank was faster and more reliable. buffed or not, this is still true. Allowing them to be buffed would not change any of that.

    The only thing it will do is actually give people a reason to consider pet jobs as a viability instead of what they are now. Solo, Not invited, or a proc whore.

    Pet jobs as they stand now are worthless outside of a few niche events (BST in Dynamis, SMN for its 2hour)... Pets are just too darn squishy for them to be used in the manor you're proposing. People won't do it, they'd sooner chose a zerg strategy over a Pet alliance.
    (17)
    Last edited by Karbuncle; 03-11-2013 at 08:35 AM.

  4. #14
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by detlef View Post
    If you allowed things like BRD songs and COR rolls to affect pets, you'd pretty much obsolete every DD/tank/healer job in the game.
    If that happened, they balanced it wrong. It's not about overpowering pet jobs, it's about making them acceptable in the traditional party setup which involves one or more jobs providing powerful buffs. People would sooner take an undergeared thf than a well-geared smn because the thf could at least benefit from the marches and haste.
    (6)

  5. #15
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Yinnyth View Post
    If that happened, they balanced it wrong. It's not about overpowering pet jobs, it's about making them acceptable in the traditional party setup which involves one or more jobs providing powerful buffs. People would sooner take an undergeared thf than a well-geared smn because the thf could at least benefit from the marches and haste.
    This.

    If some buffs would be too strong on pets due to certain mechanics, or just have to be omitted because the crazy guy who lives in the vents of SE's offices threatens to eat everybody's lunch for two weeks straight otherwise or whatever, just those buffs could be omitted. Even if in the end it were somehow narrowed down to pets only benefiting from Bard songs and Geomancy or only benefiting from attack speed buffs, that would still be huge.

    It doesn't have to be all or nothing.
    (6)
    Last edited by SpankWustler; 03-11-2013 at 01:35 PM.

  6. #16
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Why not? Not like pets are over-powered as it is already.
    (0)

  7. #17
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    660
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Take into account there's already code in the game for them to do this as well. Example: Fellowship NPC's can receive the Rampart buff from the player they are linked to. Even if they could only receive buffs from their "master" it would still be a huge benefit and allow a lot more Subjob combinations availabe. SMN/RUN or SMN GEO anyone?
    (0)

  8. #18
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Dazusu View Post
    Why not? Not like pets are over-powered as it is already.
    You're right. They're not. Take away atma or pit them against something higher level and their effectiveness drops substantially. Read Karbuncle's post for more on the matter.
    (3)

  9. #19
    Player DaBackpack's Avatar
    Join Date
    Aug 2011
    Posts
    44
    Character
    Dabackpack
    World
    Phoenix
    Main Class
    DRG Lv 99
    I like this idea a lot and there's no good reason why it shouldn't happen. The problem MIGHT be that since you can't cast single-target spells on pets, it would take a reworking of the game mechanics to allow only AoE buffs to work.

    I feel that this change might make DRG slightly more relevant. March'd wyvern + Spirit Link = more TP for you. Then again there's still the problem of the wyvern losing TP at WS...
    (0)

  10. #20
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    At least allow buffs to hit pets at 1/2 strength or something (Or hey...a job trait!). It's quite dull treating them as some kind of third party you can barely interact with.

    I'd call that old samba glitch a small step forward, but apparently SE is deathly afraid of removing the glass cage around our pets. That's too bad.
    (0)

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