Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 37

Hybrid View

  1. #1
    Player
    Join Date
    Apr 2011
    Posts
    114

    Extending some "party member" effects to pets...

    (I posted this in GEO section but was unsure how to move it...)

    This post mainly concerns the new jobs Geomancer and Rune Fencer and whom their ability effects extend to and I don't plan for it to be longwinded. I was looking forward to these jobs allowing for some new subjob combinations until I read: "...party members within area of effect," which immediately sullied any hopes I had for either class, just as the afterglow effect descriptions did.

    I literally only play one job (which anyone on my server could tell you which that is) and I have for nearly seven years now... Being of a class that has historically been neglected, it would mean a lot to me to get others input, especially DEVs, even if the answer is "No." I was hoping at the least, Camate or another NA DEV could read this and give it consideration, or even better, urge the D-Team to re-examine party member area effects and possible extend some of them to pets.

    I don't think this is too far fetched and I think it might promote balance in the way that Geomancers and Rune Fencers would become more versitile and useful for job classes outside of status quo melee or mage class, which is the truely unbalanced issue, but thats another can of worms for a different post. Thanks for reading!
    (48)

  2. #2
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I agree with you that Geomancer buffs should affect the pets. I think all buffs that affect your party should apply to the pets as well. It's not like your pet going to survive for long on big events anyway, even with the buffs. Then again, an alliance of beasts, puppetmaster and summoners would be terrific, but you will need spots for the corsairs, bard, geomancer and scholar
    (18)

  3. #3
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    i think this point in time aoe buffs should hit the pet too
    (15)

  4. #4
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    I don't think i can thumbs up this enough, best idea I've seen in years on these forums.
    (14)

  5. #5
    Player Mokeil's Avatar
    Join Date
    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    Our loyal pets get hit by enemy AoE effects, but not by friendly ones... This one's got my support. Well past time it happened.
    (13)

  6. #6
    Player
    Join Date
    Jul 2011
    Posts
    597
    I remember when DNC sambas worked on pets. They sure patched that quick.
    (9)

  7. #7
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Kaisha View Post
    I remember when DNC sambas worked on pets. They sure patched that quick.
    Man that was patched in like, 2 days... Yet major flaws? brb working on it 8 years.

    I know the Mechanics allow for pets to get buffs from players, and I would praise the day pet jobs could finally benefit from March, COR Rolls, Protect/Shell... basic stuff... But I don't think that day will be soon.

    But man, You can have the +'s i have to give.
    (11)

  8. #8
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Kaisha View Post
    I remember when DNC sambas worked on pets. They sure patched that quick.
    still dont understand why this was a huge problem for
    (5)

  9. #9
    Player Mifaco's Avatar
    Join Date
    Jul 2011
    Posts
    90
    Character
    Mifaco
    World
    Bahamut
    Main Class
    DRG Lv 99
    Can't let that crab attack 5% faster, the game balance might be thrown off!
    (5)

  10. #10
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by nyheen View Post
    still dont understand why this was a huge problem for
    It wasn't a huge problem, but it was a mistake they made. They never intended for it to function that way. Similar to when they accidentally made it so that the harlequin horn and gjallarhorn changed chocobo mazurka to flee speed.

    Both were unintended buffs which made certain jobs stronger than they were intended to be, so SE immediately patched them. The difference, of course being that mazurka giving flee speed is a big unfair buff to a job that is and always has been desirable whereas sambas affecting pets still was not enough to make pet jobs useful enough to consider for endgame.



    I fully support the changes requested in this thread. The way the game currently functions, having the right buffs and gear are how you deal the big damage. Pets have minimal gear available to buff them, and that gear requires the master to sacrifice their own damage potential. Pets also have minimal buffs available to them, and no sane cor would give bst roll over drk roll except in very specific situations. So the bottom line is that pets do not get buffs which all players require to be at the top of their game.
    (3)

Page 1 of 4 1 2 3 ... LastLast

Tags for this Thread