I think the main point to consider is that even a DNC is a better healer than a SCH or RDM right now. SCH needs the overage of HP return to be useful against most end-game NMs. As is, we are only passable to do xp party cures.
I want a new Cure spell (similar to Cure V) that is also a HOT(healing over time) spell. Also with each tick it could reduce or increase enmity if the player has Minuo or Augeo cast on them.
Okay, had a thought. Yes, a HoT would be interesting, something helix-like - it's called Regen. Regen III is awesome, but usually if I'm having to curebomb, it doesn't work fast enough. (And I'm tired of whiny dd complaining that they're in yellow.) Maybe make Regen's potency sensitive to Enhancing skill (all three jobs with it natively benefit) - leave the base value the same, but give potency for skill over 300?
Also, maybe a spell (and I'm ripping straight out of Guild Wars here: Dwayna's Kiss) that heals more based on the number of buffs on the target character, since when we're in Light Arts, we really are all about the protections.
(If it were the hols, I'd want something like Reversal of Fortune, which inverts the next damage taken...but I'm not holding my breath.)
If the end game content for the duration of the game is going to be in Abyssea or Abyssea-like situations, then yes I do believe both SCH and RDM need a higher tier healing spell.
I play all 3 jobs (SCH WHM RDM) and while I want WHM to remain the indisputable best healer, I don't like the fact that SCH and RDM are completely crippled on most difficult mobs in Abyssea.
I believe the easiest way to achieve this is simply to introduce a new spell. Call it Curasa. It should heal for an amount somewhere between Cure IV and Cure V. Let's say about 800-850 with a good cure potency set. It would not have the unique enmity calculation that Cure V. The devs could get very creative and give it a Solace like short duration buff like Phalanx or MDB (which would stack with the normal buffs). WHM would of course also have access to the spell.
With all of SCH and RDMs stratagems, enfeebles and defensive buffs the addition of this spell would make main healing a single tank on difficult NM's doable. They would just have to work harder for it than a WHM and might need the support of a SMN, BLU, DNC, BLM or PUP. WHM would still be much better healer over all.
SCH can already easily outnuke a BLM and solo a SC on top of that. If SCH is going to out cure a WHM and out nuke a BLM, would be the point of leveling any other mage (except RDM)? Also, when this abyssea era is over, I think Cure VI will not be as useful as it is in abyssea. It's nearly double the MP cost of Cure V and only cures 500 more HP.
It is not nearly that simple. Not since Abyssea came out. SCH's main advantage over BLM was MP efficiency. Refresh Atmas, /RDM and Cruor buffs allow BLMs to keep up now. If the mob is aspirable it is even closer. Atma of the Beyond also gives BLM an edge. BLM has access to a lot more Blizzard spells than SCH has. BLM's can also ga-farm, which is something SCH cannot do. BLM brings a lot more to the table than you are giving it credit for. SCH can no longer 'easily outnuke' a BLM. Even RDM is giving SCH competition in the nuking department now because SCH has not learned Blizzard V yet. Immanence is a nice addition, but you have to think about how often you are going to get off un-interrupted SC's and how many stratagems you're using. . . And this doesn't even take into consideration triggering yellow weaknesses, which is an area BLM has the clear advantage.
Who said anything about SCH out-curing a WHM? You are being over dramatic. The plain and simple fact is that neither SCH nor RDM can main heal most of the HNMs in Abyssea. Some of us would like to be a passable healer in some circumstances. Now it's not even an option. No one wants to heal as well as a WHM. Like I said, if content is going to move away from Abyssea and 4000 HP tanks, then the additional cure spell won't be necessary.
So you don't want a scholar to out cure a white mage, but it is ok to out nuke a black mage? What is the difference? The mere fact that you have to even mention atmas to show a black mage "keeping up" is evidence scholar needs to have its dark arts nerfed, not added onto. Black mage exist to nuke, scholar is a strategist with several functions. Scholar's job isn't to out damage the specialist in elemental damage. The developers have said they are going to try to balance the jobs, not further over power a job like Scholar when its in dark arts.
who said anything about a SCH outnuking a BLM? he said:
He said that because RDM has blizzard IV and they can cast blizzard IV freely.RDM is giving SCH competition in the nuking department now because SCH has not learned Blizzard V yet
point is cure IV is pointless when people have 3-4k hp cure IV is also pointless as a main mage when anything can sub cure IV, thats not progress, saying that PLD RDM SCH should not get cure V or a higher level cure means your mind is still stuck at 75.
anther way around it is let healing magic mean something so a main job using cure IV puts sub cure IV to shame
Last edited by Rambus; 03-11-2011 at 01:52 PM.
I just wanted to say thank you. Some people don't actually read others' posts.
And I completely agree with you. I think that because of the current HP pool of tanks in Abyssea as well as the ease with with other jobs can cure via subjob, that something should be done to boost the healing capability of SCH RDM and even PLD. There are 2 ways to do this in my opinion.
The first would require the most drastic changes. SE could remove the enmity bonuses from Cure V and VI and allow the other healing magic jobs in the game to learn them as they level to 99. To compensate for this, WHM should get a Job Trait that reduces enmity on all healing spells. The trait should be more potent for the higher tier cures in order to put WHM right back where they were before the change. I do believe Cure VI should remain WHM only, but I can see RDM learning cure V at lv 80 and SCH and PLD learning it at lv87.
The other solution is to just create a new cure spell as I suggested in my other post. Call it Curasa. The dev team can balance the spell as the see fit.
But as I said before, if the remainder of new content is not going to allow us to have Abyssea like stats then this change probably won't be necessary.
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