Here's another "Yes please" for making gear that is best for multiple purposes. The waltz potency example mentioned earlier in the thread is a very good example.
Currently, we swap into Dancer's Casaque for the sole purpose of healing ourselves, and it has no use outside of that. Making a piece of gear that is the "best" TP piece as well as the best waltz piece would not necessarily have any overlapping stats that could make it "unbalanced". waltz potency +10% or 12% would not make you a better fighter, and haste/dex/str/acc/atk stats would not make you a better healer.
Along with this, we've got the seemingly infinite list of other items that could really need to be fused, that all have been mentioned before, without a positive reply.
Obis, WS belts, WS gorgets, elemental affinity staff trials, magic skill grips, elemental sachet ammo pieces, and probably a few more that I am forgetting right now.
For some of these, even a semi-fusion would be helpful. If the dev team feels that combining *everything* is too much, combining all elements of the same alignment would do, or combining all "dark" magic skill stats and all "light" magic skill stats. I.e.: Healing+enhancing+divine+brdstuff in one piece, dark+elemental+enfeebling+summoning in a second piece.


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