Results 1 to 10 of 46

Dev. Posts

Hybrid View

  1. #1
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Here's another "Yes please" for making gear that is best for multiple purposes. The waltz potency example mentioned earlier in the thread is a very good example.

    Currently, we swap into Dancer's Casaque for the sole purpose of healing ourselves, and it has no use outside of that. Making a piece of gear that is the "best" TP piece as well as the best waltz piece would not necessarily have any overlapping stats that could make it "unbalanced". waltz potency +10% or 12% would not make you a better fighter, and haste/dex/str/acc/atk stats would not make you a better healer.

    Along with this, we've got the seemingly infinite list of other items that could really need to be fused, that all have been mentioned before, without a positive reply.

    Obis, WS belts, WS gorgets, elemental affinity staff trials, magic skill grips, elemental sachet ammo pieces, and probably a few more that I am forgetting right now.

    For some of these, even a semi-fusion would be helpful. If the dev team feels that combining *everything* is too much, combining all elements of the same alignment would do, or combining all "dark" magic skill stats and all "light" magic skill stats. I.e.: Healing+enhancing+divine+brdstuff in one piece, dark+elemental+enfeebling+summoning in a second piece.
    (7)
    Last edited by Mirage; 03-06-2013 at 10:48 PM.