Why doesn't the producer think outside the box?
The storage solution doesn't need to be loaded every time the character zones if it's stored another way. To put it simple fat choobo or ah like inventory that only loads when the inventory is directly accessed. The mog mail and Auction houses aren't loaded until they are accessed.
I think they aren't thinking outside the box. They're trying to store all the items in slips. The key item system they had was nice to. The problem I'm seeing is all these storage systems have crappy methods of retrieval and storing them. Slips use inventory and key items are limited to full sets.
Look at it this way. The mog mail can store a backlog of over 100 items. These only load when the character checks the mog box. The action house is the same way it doesn't load the data until you call up the list. Technically a version of the personal auction house (Mog Warehouse) would run basically the same as the auction house and only load when you check them. This would obviously create a separate file that would/could be huge.
Making a new backpack isn't going to help much. The developers keep making limitventory << (not spelled wrong) Instead of creating a new way of storage that stores data independent of client memory on the server. They keep creating storage that needs to load with the character file every time it loads. They know how to do it but realize this would use more server data space, take a few seconds to load when accessed, and give players a reason to cancel content id$. Space wouldn't be an issue so owning mules would be pointless unless used for auction house selling.
I don't want to read excuses or defenses from other players. With the exception of we can't create it because it'd fill up our hard drives LOL if everyone had this storage. The only one capable of responding to this is the developer himself because everyone else isn't qualified to respond.


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