Why is the item list transferred from the server every time a character zones? That never made sense to me. Just make the items stay client-side and have them only load once on login.

Items are checked server-side anyway before you can do anything with them, such as trading, equipping, crafting, etc., so client-side it's nothing but a display of items. Since you can't lose or gain any items upon zoning (except for temporary items, and I'm sure that could easily be handled client-side as well, just wipe them all upon zoning), there's no reason to reload the item list every time. This should cut down on zoning lag significantly (it takes a few seconds for all items to load).

Aside from that, I'm happy with these announcements. It would make me consider actually using a Porter Moogle. Although active inventory is still my main concern, it would be amazing if that could be addressed somehow. I wouldn't even mind decreasing satchel and sack size, if inventory could be increased by the same amount.