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  1. #1
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    I think SE actually does want Geomancers to melee.

    Should have let them have Axes. smh.
    (0)
    Somewhere in space... this could be happening right now.

  2. #2
    Player
    Join Date
    Jan 2012
    Posts
    62
    Quote Originally Posted by Horadrim View Post
    I think SE actually does want Geomancers to melee.

    Should have let them have Axes. smh.
    yah i made a post about this being confused as to why they seem to want them in melee range (leaving the geo version in the back for the standstill mages) and shifting around to accomidate moving melee, yet your basically as effective as any other weak arse mage.
    (0)

  3. #3
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    It isn't that they want you in melee range, it is that you are using melee focused indi-spells. They have Geo-spells for melee and indi-spells for mages. It's all in how you play.

    And clubs aren't exactly weak if played right. Melee-WHMs can attest to this. Additionally in this respect, Indi-spells would be melee focused and Geo-spells for mages.
    (0)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!