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  1. #1
    Player Yinnyth's Avatar
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    Thanks for the update! I'm glad to hear that the new UI is still moving forward, but one quick question...
    Quote Originally Posted by Camate View Post
    In regards to the structural organization, the system was originally designed for a console such as the PS2, so we’ve been optimizing it so that each of the menu programs do not overuse memory. Due to this, we have been going deep into all of the menu features and performing adjustments so that the new UI will work.
    I might be reading this the wrong way, but that sounds like PS2 limitations are still holding back the updated UI because you don't want the UI to use more memory than the PS2 has. Why would this be an issue when the new UI is going to be for the PC only?
    (10)

  2. #2
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Yinnyth View Post
    Thanks for the update! I'm glad to hear that the new UI is still moving forward, but one quick question...

    I might be reading this the wrong way, but that sounds like PS2 limitations are still holding back the updated UI because you don't want the UI to use more memory than the PS2 has. Why would this be an issue when the new UI is going to be for the PC only?
    I was thinking the same thing. Does this mean that the new UI will also be implemented on the PS2 version?
    (1)

  3. #3
    Player Dreamin's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    I was thinking the same thing. Does this mean that the new UI will also be implemented on the PS2 version?
    Actually I read it as "the old base code for the PS2 was such a cluster f*k that in order for us to do this new UI, we need to completely gut it out so that it's not just a quick patch and instead would be something that would be more flexible and perhaps even extensible in the future. the demo that we show in vanafest was just a quick patch which is just a stupid idea. so, please give us more time to completely reramp the whole PC UI."
    (2)

  4. #4
    Player Sarick's Avatar
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    Saricks
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    Quote Originally Posted by Yinnyth View Post
    Thanks for the update! I'm glad to hear that the new UI is still moving forward, but one quick question...

    I might be reading this the wrong way, but that sounds like PS2 limitations are still holding back the updated UI because you don't want the UI to use more memory than the PS2 has. Why would this be an issue when the new UI is going to be for the PC only?
    My guess is they're using a universal compiler that takes all the code (mostly the same code) and compiles it for each system platform to save time and money. This way when they make a new build they don't have to recreate the same code for each platform. Unfortunately, because of this the PS2 version is probably holding things back. Do to the fact that they haven't really been supporting PS2 in USA for a while it means PS2 version is staying broken.

    Just look at the last last update for example the frame rate issues. There are still several quest that can never be done on the (SUPPORTED) ps2 client. Game play and story line advancement is impossible on a PS2 without a PC/XBOX so I don't know why they even consider this an issue.

    If they're going to continue support for PS2 they should at least fully test it because the client doesn't really work anymore even if it's still on the support list. Basically, all these things they're doing to keep PS2 alive aren't working and on top of that they're restricting the development.
    (4)
    Last edited by Sarick; 03-02-2013 at 12:38 AM.
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