Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 44

Hybrid View

  1. #1
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99

    Revamp the way we gain experience points

    I don't know about you, but I do kinda miss grinding jobs up to 75, playing my job, and learning how to play. It was repetitive and infuriating at times, but it reinforced the use of the job and n00bs, though they still existed, were hard to create. You had to really work at being a n00b.

    Now all one has to do is level to 30 then pay a fell cleaver 300k gill to power level them to 99. As a result, our game is flooded with n00bs power leveled mostly by RMT's and the basic xp system is meaningless.

    But I have an idea. Change the way xp is attained by relating it to the effort you contribute to the fight, such as how much damage you've done, how much hp you healed your party, and how many buffs/debuffs you put on/take off. This would force everyone to engage in the fight. Hmmm... This sounds familiar... Campaign! Implement the same xp mechanism in campaign for regular xp. This would force n00bs to go play their jobs if they want decent xp.

    Like this post if you agree so the devs will take notice.
    (5)

  2. #2
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    And Arcon, you can't comment! Just kidding feel free to connect this to my job as a bst as you wish. :-D
    (0)

  3. #3
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Why do people still thinks PL makes bad players?? IMO, a bad players will always be bad players regardless of how they get their levels???

    And xp grinding the old pre-abyssea days doesn't make ppl 'learn' their job. I know plenty of bad players who were bad even from back then. The good players will be good whether they grind to 99 or they leech to 99. They understands that to be good, it's a combinations of spending the time to skillup/cap the various skills, gearing properly (appropriately), and KNOWING what each job entails and how to use them in commbinations in different situations.

    You know why we have Noobs. We have Noobs because they're lazy and they dont/wont listen to what 'successful' players tells them. They won't do their researches and dont ask questions. THAT is why you have a bunch of NOOBS running all over the place across all servers. There are NOOBS from both Abyssea leech as well as outside XP grind all over the place if you just look.
    (11)

  4. #4
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Dreamin View Post
    Why do people still thinks PL makes bad players?? IMO, a bad players will always be bad players regardless of how they get their levels???
    PL doesn't just make bad players, it makes it easy for them to be bad. Being a bad player should punish you from 1 to 99, and being bad enough was enough to get bad player -out- of playing FFXI when it was actually an effort to get to the top.

    And xp grinding the old pre-abyssea days doesn't make ppl 'learn' their job. I know plenty of bad players who were bad even from back then. The good players will be good whether they grind to 99 or they leech to 99. They understands that to be good, it's a combinations of spending the time to skillup/cap the various skills, gearing properly (appropriately), and KNOWING what each job entails and how to use them in commbinations in different situations.
    So do I. Then again, I also knew a helluva lot fewer of them that made it to the top because the process of leveling up let them build up a horrid, well-deserved reputation of suck- and people stopped inviting them to exp. It meant bad players had a slower path to the endgame, and that meant some of them simply dropped out of gameplay.

    Now you have a legion of mouthbreathers happy to ding 99 and screw around.

    The level-up process was a noob filter. Now it's gone, and the noobs are running around at the top, manuring up the place. I've got no problems for making it easier to level your 2nd, 3rd, 4th, 22nd job after you cap the first one- which IMHO is what Abyssea's exp-o-rama was really addressing, and did it poorly by giving too much.

    Cap Abyssea entry to 70-75 or so where a player can actually fight and give some gameplay back to the earlier levels.
    (1)
    Old-time player, new-time character- Ragnarok server.

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Rustic View Post
    The level-up process was a noob filter. Now it's gone, and the noobs are running around at the top, manuring up the place.
    Bad players are easy to spot if you look past their levels... For instance, I saw a level 92 DRG in a worm party wearing the augmented Dom Ops gear, this was a bad player, no gear swaps at all, wearing this gear. If they were a good player they would have been using Perle, yes, Perle, because at 92 if you did not have the seals for the job Perle is a great set with Haste and at least some stats for TPing, where as the gear he had on had nothing. AF3+2 is not to hard to get, but bad players full time full AF3+2, easy to spot yet again, a WAR TPing and WSing in full AF3+2 is a bad player, easily spotted. You will not often come across well geared bad players, only a few of them can get good gear and actually copy the gear of others well enough to look like they know the job, and if they get that far then fail, you can easily add them to the small list of bad players with good gear, and no longer invite them.

    The ability to filter out the bad from the good still exists, it just takes slightly more work on your part.
    (3)

  6. #6
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Bad players are easy to spot if you look past their levels...
    Then let's make it so they no longer get to those levels in the first place.

    Put more soloing test barriers in the way of content and don't have an "easy button" like Maat WHM fight to get around them.

    Bad players in bad gear don't get in, good players pass those tests and progress.
    (1)
    Old-time player, new-time character- Ragnarok server.

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Rustic View Post
    Then let's make it so they no longer get to those levels in the first place.

    Put more soloing test barriers in the way of content and don't have an "easy button" like Maat WHM fight to get around them.

    Bad players in bad gear don't get in, good players pass those tests and progress.
    So rather than take an extra minute to examine the gear of someone you invite, you would rather just make everyone go back to the old slow way of leveling. I can tell you now, I only have 4 jobs left to level, PUP, SMN, RNG, and DRG. If I had to level them the old way, these jobs would never be touched, I liked the old way of xp when it was here, since then I have stopped liking it, not because its easy, but because I want to play the job at the end, not where it starts. There are many more interesting and tricky parts to a job at the end of the leveling experience than at the beginning, and I play for those parts at the end. Going back to old xp is not something I ever want to do, I would much rather just have to take an extra few minutes to check the gear of people I have never seen or heard of before.

    Take into account how many good players do not want to level slowly for all of their jobs, or even take more than a few days. I have little time as it is, let alone the time it would take to go out and level an entirely new job up over the course of a week or 2 so that I can play it, and maybe not even like it.

    The only real 'idiot filter' you need, is your eyes, I can spot a bad player as soon as I check them, sometimes it is less clear than others, but often it makes itself apparent. Full timing +2, using the wrong gear when you have access to the right gear, missing basic gear that all players should have simply because they do not think its worth it. Want examples? I know of a THF who has full Thaumas, but TPs in Oce/Toci's, I know another with full Thaumas who did not even have Brutal, Suppa, or Rajas, and another who has a Mandau who TPs in +2 Hands rather than Bregos, used to not have a Brutal, and uses Phasmida instead of Twilight even on mobs where the EVA/Acc is not needed. These are examples of players who have good gear putting it to shame because they use the wrong gear or are missing key important gear. Easy to spot with a 1 time use of /check.
    (5)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Rustic View Post
    If you hit a level cap and you can't get past it, that's not slowing the rate of exp. That's saying "You can't beat this, you go no further.". For that matter, it can apply to L99's as well. Pass this test on your own and you can play in the sandbox with all the other L99's, fail your skill check and you're stuck till you do.

    Gate content based on personal skill rather than encounters other players can carry you through and you filter bad players from the system. WoW actually has cases where if you can't show up with sufficiently high item levels in gear, you can't get in on certain content. I'd rather have skill check instead of gear check.
    Sorry, when I originally read your post this line...
    Quote Originally Posted by Rustic View Post
    Then let's make it so they no longer get to those levels in the first place.
    Was read incorrectly, I thought it said...
    Quote Originally Posted by Rustic View Post
    Then let's make it so they take longer to get to those levels in the first place.
    Which was a massive failure on my part. I apologize.

    In either case, I am not sure I can say I would want people to have to go through Maat with each job either, some jobs, for instance RDM, would become such a pain for people to do that it would kill off the job even more. Also many Maat fights are easy, or really show no real skill at the job even if you win. For instance, THF can use steal to win, but steal has nothing to do with playing THF, WHM survives for 5 minutes, but thats not something WHM normally has to do, they keep others alive, not themselves. WAR, SAM, DRK, they are all basic zerg fights, go in, beat the old man down as fast as you can, and maybe bring a few items along to keep you up.

    My point is that SE would have to get much more creative on what a person would have to do to prove themselves, because the Maat fights in general are very poor, fights that are hard have little to do with the job, and more to do with trying to out match Maat using certain tricks. The things you learn from fighting Maat or you use to fight him very often have no real application by the time you hit endgame anyways, same as how experience point parties are with endgame, the relation just is not the same. Its a solo fight, and thats what your asking for, but the endgame content is party, or even alliance content. I do not disagree that something like this would be nice, but in reality they would have to be much more interesting in how they would do the fight for each job, otherwise it will end up like Maat, where its often not even related to how you really play a job.
    (3)

  9. #9
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Dreamin View Post
    Why do people still thinks PL makes bad players?? IMO, a bad players will always be bad players regardless of how they get their levels???
    You missed the part where good players can become bad players and bad players MIGHT become good players. The part about good players becoming bad players doesn't always mean it's their fault. Take for instance someone had a minor stroke or other health conditions like old age.

    I think the main reason people think PLs are bad is because it creates a lazybones play style that in the long term may make a players skill level worse. For example, when I leveled RDM it was my responsibility to do many things at once. Now days instead of playing that job I avoid it.

    The responsibility of playing a job right is to much to handle for some players and this lazybones style creates an environment to support it. Sometimes it's better for them just to avoid playing the difficult jobs if they're really bad. If this seems a bit off please go back and re-read last sentence of the first paragraph.

    Conclusion, In my book most I just level to level even if I don't want to utilize the job experience. By leveling the job I can at least fulfill the completion of 99 by power leveling the easy way. The only time it becomes critical is if people want me to use a job in an important event when they know I shouldn't or I attempt to fill an important position knowing I lack the experience/skill to support it.

    Simplified.

    Question: Does it matter if someone cheats their way to max level?

    Answer: It all depends on how they plan on using it and/or if they can learn the skills needed to play it effectively.
    (1)
    Last edited by Sarick; 03-02-2013 at 01:54 AM.
    Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.

  10. #10
    Player Leach's Avatar
    Join Date
    Jan 2013
    Location
    Cincinnati
    Posts
    16
    Character
    Leachpunk
    World
    Leviathan
    Main Class
    WHM Lv 99
    Take THF for example. In the old days people who played THF would learn just the basic SATA from party members explaining to them how to do it. Now new THF at 99 who have never played the game before have no real idea how SA and TA are to work as well as the other JA that benefit THF in end game.
    (0)

Page 1 of 4 1 2 3 ... LastLast

Tags for this Thread