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  1. #11
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,113
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by SpankWustler View Post
    Maybe this example will help, although I thought Byrth's point was really clear:

    Let's say you're playing on a PS2. You just finished logging back in after crashing during a cut-scene or an ill-fated attempt to walk through Whitegate.

    You receive a /tell from a Japanese guy who mistakenly thinks you are a ten-year old girl. He asks "Are you alone?" and informs you that he is wearing a "Clown's Subligar".

    You receive a /tell from another Japanese guy who mistakenly thinks you are a ten-year old girl. He asks "Are you alone?" and informs you that he is wearing "Feral Trousers", and tosses in some more moon runes to convey his feral lust.

    You receive a /tell from another Japanese guy who mistakenly thinks you are a ten-year old girl. He asks "Are you alone?" and informs you that he is wearing a "Ucn. Subligar +1", complete with HQ horn.

    This process continues until every Japanese person on your server has conveyed to you both his misplaced desire and his specific leg equipment using auto-translate. You've just seen thousands of auto-translated terms on PS2 even though, much like the engine of the Starship Enterprise, it's memory cannot take anymore and is about to blow.

    A bunch of new terms added to the PC's Tab-Dictionary would work similarly for PS2 players; they could be seen when used but not easily accessed otherwise.

    For PC users this would not be the case; it would be much simpler. They could just access these terms normally from the Tab-Dictionary because the average PC has more memory than a really fancy toaster made in late 2012.
    The PS2 is the lead platform. They generally can't make something work mechanically different on one platform from another. Otherwise, they could do various things like give PC users more inventory in one space while splitting it into seperate spaces on the PS2- but they can't do these sorts of things. They can do things like provide higher quality textures as long as the asset itself is the same, because that's purely cosmetic and doesn't affect inner workigns of the game. The New UI will be able to display some information the old UI doesn't, but this information that's already being sent to the clients- it's simply not being displayed on screen, making it a cosmetic issue on a technical level (even though more information is functionally useful).
    (0)

  2. #12
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    There are three explanations in this thread of why it's possible for us to easily deduce that SE is capable of making this feature work differently on PC than PS2. Read one of them and understand it. This thread wasn't even supposed to be about discussing the technical viability of the idea because it's so blatantly possible. I just wanted to show support for the possibility.


    So here it is:
    Hey SE, I'd like to be able to autotranslate new zones, new abilities, new job traits, Abyssea terms (Cruor, Proc, Abyssea, the different light colors, etc.), Voidwatch NM names, and so on. It would also be nice to get some game mechanics terms in there (Augment, Enchantment, Critical Hit Rate, Dexterity/Strength/etc.) The autotranslate system doesn't let us communicate when all the nouns from the last two years are missing. Due to your failure to add terms to autotranslate, I have attended precisely two JP Voidwatch runs out of the ~400 I have gone on.



    One more example:
    Imagine that SE adds a bunch of unobtainable armors to the PS2 version of the game. One of the armors could be named, for instance, "Cruor". If someone autotranslated it and said it in party chat, PS2 users would be able to see it as they are able to see all new armors. With this particular implementation, they could also use /translate to temporarily add it to their tab lexicon. This is a ghetto work-around specifically designed for PS2, but one assumes that the PC version would not need it.
    (5)

  3. #13
    Player Alhanelem's Avatar
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    Mar 2011
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    This thread wasn't even supposed to be about discussing the technical viability of the idea because it's so blatantly possible.
    Except it is extremely presumptuous of you to claim even that. You'll undoubtedly continue to collect likes for saying what people want to hear, but that doesn't mean you actually know. I'm not ruling it out, either- but you're declaring something "blatantly possible" when you don't actually know anything about how possible or not possible it is, since you didn't design the engine or system code.
    (0)
    Last edited by Alhanelem; 03-04-2013 at 04:08 PM.

  4. #14
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    Join Date
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    Ru'Lude Gardens!
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    While he may not be correct, his logic is sound, and there is reason to believe it is the case. If its not then oh well, but the suggestion is sound in principle if it works in the way he claims, which sounds accurate.
    (2)

  5. #15
    Player Zirael's Avatar
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    Mar 2011
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    259
    Character
    Zirael
    World
    Ragnarok
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    THF Lv 99
    Quote Originally Posted by Byrth View Post
    Herp derp derp herp?

    Read the post.
    You've been trolled. Just saying~
    (1)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  6. #16
    Player Zirael's Avatar
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    Mar 2011
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    Zirael
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    Ragnarok
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    THF Lv 99
    Quote Originally Posted by Alhanelem View Post
    Except it is extremely presumptuous of you to claim even that. You'll undoubtedly continue to collect likes for saying what people want to hear, but that doesn't mean you actually know. I'm not ruling it out, either- but you're declaring something "blatantly possible" when you don't actually know anything about how possible or not possible it is, since you didn't design the engine or system code.
    It is possible. Prove me wrong.
    (1)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  7. #17
    Player zataz's Avatar
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    Aug 2011
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    the land of nod
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    198
    Character
    Cardgrey
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Zirael View Post
    It is possible. Prove me wrong.
    burden of proof falls on the person making a positive claim <,<

    and yes its me endu tell alybrand i said hi and did u give up on your rdm? lol
    (0)
    Last edited by zataz; 03-06-2013 at 02:57 AM.

  8. #18
    Player Byrth's Avatar
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    Mar 2011
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    Byrth
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    Lakshmi
    Main Class
    DNC Lv 99
    Yeah, except that there are four logical justifications in the thread that satisfy that requirement. My proposal relies on four assumptions:
    1) The PC needs to be able to handle a larger active autotranslate lexicon than the PS2. - How could it not?
    2) The PS2 needs to be able to handle a slightly larger number of incoming autotranslate terms than it currently does. - Probably can, unless Adoulin isn't going to have any new items in it. I mean, we're talking 16200 vs. 16000 here.
    3) SE needs to be willing to release updates that benefit PC users but don't benefit PS2 users directly. - New PC UI, higher resolution icons/text, test server is only accessible from PC, etc. Might as well not even be an assumption anymore.
    4) That this is worth doing. - Considering how aggressively many JPs avoid us, it's arguable that any effort put in to the autotranslate system is somewhat wasted. It really would have been excellent to have autotranslate Voidwatch names, though, considering it's a pickup alliance event that generally isn't too difficult and they probably would have accepted any NA/EUs that tried to join.

    Al just didn't understand what was being proposed because I didn't specify in the OP that I was talking about the PC version and now he has spent the last three posts saving face by being Captain Contradictory. There's really no debate about technical feasibility to be had here if you accept the three above technical assumptions, and the only reason to reject any of the three above assumptions is if you're quite a silly fellow.

    Beyond that though, I'm fairly sure that this isn't going to get a response and it isn't really worth pursuing. It is one of the things that SE should (have?) fast track(ed?) before Adoulin, but I doubt they did and the language-based communities will continue to grow increasingly isolated from each other.


    Edit: I noticed that FFXIDB has an item counter now: http://www.ffxidb.com/
    Looks like there are almost 20,000 translatable items, not the 16,000 I was estimating.
    (3)
    Last edited by Byrth; 03-06-2013 at 04:11 AM.

  9. #19
    Player Yrusama's Avatar
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    Dec 2012
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    57
    Character
    Yru
    World
    Leviathan
    Main Class
    WHM Lv 99
    Thing about auto-translate is that all versions of the game (PS2 included) are programmed to gain access to a term if you see it in a /tell. Like if I were to /tell someone an item term like "Jeunoan Flag", it would thereafter appear in their list. Even if they restrict PS2 users from using these terms innately, they'd also encounter the problem of a term like "Blade: Hi" entering their dictionary through /tells.

    To me the auto-translate is probably the biggest hit XI is taking due to PS2 limitations. I mean new races would be a luxury, but when PS2's failings restrict our ability to communicate....
    (0)

  10. #20
    Player Byrth's Avatar
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    Byrth
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    Lakshmi
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    DNC Lv 99
    Quote Originally Posted by Yrusama View Post
    Thing about auto-translate is that all versions of the game (PS2 included) are programmed to gain access to a term if you see it in a /tell. Like if I were to /tell someone an item term like "Jeunoan Flag", it would thereafter appear in their list. Even if they restrict PS2 users from using these terms innately, they'd also encounter the problem of a term like "Blade: Hi" entering their dictionary through /tells.
    This is only true for items, so it wouldn't necessarily be true for "Blade: Hi" or any of the other things I've suggested.
    (0)

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