Quote Originally Posted by SpankWustler View Post
Maybe this example will help, although I thought Byrth's point was really clear:

Let's say you're playing on a PS2. You just finished logging back in after crashing during a cut-scene or an ill-fated attempt to walk through Whitegate.

You receive a /tell from a Japanese guy who mistakenly thinks you are a ten-year old girl. He asks "Are you alone?" and informs you that he is wearing a "Clown's Subligar".

You receive a /tell from another Japanese guy who mistakenly thinks you are a ten-year old girl. He asks "Are you alone?" and informs you that he is wearing "Feral Trousers", and tosses in some more moon runes to convey his feral lust.

You receive a /tell from another Japanese guy who mistakenly thinks you are a ten-year old girl. He asks "Are you alone?" and informs you that he is wearing a "Ucn. Subligar +1", complete with HQ horn.

This process continues until every Japanese person on your server has conveyed to you both his misplaced desire and his specific leg equipment using auto-translate. You've just seen thousands of auto-translated terms on PS2 even though, much like the engine of the Starship Enterprise, it's memory cannot take anymore and is about to blow.

A bunch of new terms added to the PC's Tab-Dictionary would work similarly for PS2 players; they could be seen when used but not easily accessed otherwise.

For PC users this would not be the case; it would be much simpler. They could just access these terms normally from the Tab-Dictionary because the average PC has more memory than a really fancy toaster made in late 2012.
The PS2 is the lead platform. They generally can't make something work mechanically different on one platform from another. Otherwise, they could do various things like give PC users more inventory in one space while splitting it into seperate spaces on the PS2- but they can't do these sorts of things. They can do things like provide higher quality textures as long as the asset itself is the same, because that's purely cosmetic and doesn't affect inner workigns of the game. The New UI will be able to display some information the old UI doesn't, but this information that's already being sent to the clients- it's simply not being displayed on screen, making it a cosmetic issue on a technical level (even though more information is functionally useful).