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  1. #1
    Player Glitch's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Glitchy
    World
    Carbuncle
    Main Class
    RNG Lv 90
    That would severly reduce the demand for Jugs
    Partially true because charmed pets wouldn't die as often, but remember using a cure on your pet means you are drawing extra hate. This would mean BST wouldn't cure pets during fights very often, as they work very hard to balance hate. They would cure after fights, but I don't see that as posing a balance problem. Also, there are plenty of areas, most high level areas in fact, that you either can't charm any of the enemies around or none of the ones you can charm are worth it.

    I also don't see the demand for biscuits being hurt too severely by it because you generate a great deal less hate using those than you would casting cure3 or the ever popular hate monstrosity, cure4.

    I do agree though that for most pet jobs it can be handled without allowing cure spells.
    BST - As posted above, increase the efficiency of biscuits, and maybe lower the recast timer.
    PUP - Increase the potency of oils, and again maybe lower the recast timer.
    DRG - Whadda ya think I'm gonna say? You guessed it so I'll just be generic... improve Spirit Link.
    SMN - Lower BP timers on Ward abilities only, to preserve the balance of damage output, and increase the potency of the Ward healing abilities because they basically suck at high levels.
    (0)

  2. #2
    Carbuncle can cure itself with Healing Ruby/Healing Ruby II.

    However seeing a Job Ability appear that cures hp would be great for example;
    ( ( ( ( summoning magic) / 100 ) * ceil( ( summoning magic over cap / 10 ) ) * summoning magic ) / 5 )

    So, say your summoning magic caps at 360, and thanks to some gear you have 361, it'd cure:

    ( ( ( ( 360/100 ) * 1 ) * 360 ) / 5 ) = 259.2 (ceil() that for it to become 260)

    ( 1 = assuming we're 1 summoning magic over cap. But I've tried 5 summoning magic over cap, and that'd restore QUITE a bit, and seeing recent equipment additions you can get quite some summoning magic over the cap, so the above formula is perhaps way too overpowered.)

    I know, it's one heck of a messy and perhaps inefficient formula, but with a 1 min recast timer, when capped, it could cure a little HP back.

    I have to admit, Avatars do die REALLY quick in comparison to certain beast pets, for example BST's Nursery Nazuna.
    But then again, with the latest AF3 equipment we can get the perp cost down to zero (while gaining 2mp/tick.) But in some cases the avatar dies ridiculously fast.
    (0)
    Last edited by Aerius; 03-21-2011 at 09:21 AM.

  3. #3
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Oh right, the evil squirrel can cure too.
    (0)

  4. #4
    Player Cupofnoodles's Avatar
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    Mar 2011
    Posts
    93
    dont forget when you are using a jug pets and you zone you have to use another jug, its the only pet job that require to call pet out again. I want to be able to bring my jugs across zones
    (0)

  5. #5
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Cupofnoodles View Post
    dont forget when you are using a jug pets and you zone you have to use another jug, its the only pet job that require to call pet out again. I want to be able to bring my jugs across zones
    Which would be nice, but on the flip side, it's a consumable item and not tied to the owner.
    (0)

  6. #6
    Player Cupofnoodles's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Quote Originally Posted by Tsukino_Kaji View Post
    Which would be nice, but on the flip side, it's a consumable item and not tied to the owner.
    Dipper cost too much to crap out like that!
    (0)

  7. #7
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Cupofnoodles View Post
    Dipper cost too much to crap out like that!
    Farm the fleas and I'll make them for you.
    (0)

  8. #8
    Player Cupofnoodles's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Quote Originally Posted by Tsukino_Kaji View Post
    Farm the fleas and I'll make them for you.
    What server you on? Im on Asura

    edit: its only cooking 45 imma plvl my cooking when ffxi is up i need to anyway
    (0)

  9. #9
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Farm the fleas and I'll make them for you.
    Those Lesser Chigoe are a pain in the butt to farm. Stolen, Harvesting, Chocobo Digging only, Maybe SE could put them into a BCNM like "Up in Arms" and give them the same drop rate as the "Oxblood"
    (0)

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,089
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    If they enabled this, they'd probably have to rebalance pet HP and defense. SE's method of addressing this has been providing ways for the pet owner to heal but not allow anyone else to heal it. They've also given PUP SMN and BST a trait to reduce the damage they take a bit.

    Side note: Curing pets wouldn't affect the economy much- it's only a game balance issue. PUP oils are rarely sold on the AH because they're cheap from an NPC and you can only do better if you HQ3 the synth consistently.

    BST food is crafted more, but isn't exactly a big money maker because BST isn't a real popular job.
    (0)
    Last edited by Alhanelem; 03-21-2011 at 12:19 PM.

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