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  1. #1
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Krashport View Post
    That's not the point, I'm trying to find out what job the OP is referring to as in adding the Ability to "Cure" your said "Pet".

    I'm aware as to how SMN is played ATM.
    I suggest using Garuda or Leviathan full time them, but of course, SMN is the only one without the ability to heal thier pets save those 2.
    (0)

  2. #2
    Player Miera's Avatar
    Join Date
    Mar 2011
    Posts
    469
    Character
    Miera
    World
    Leviathan
    Main Class
    SCH Lv 96
    Quote Originally Posted by Krashport View Post
    All MMO's are different in each and every other way, Curing pets I'm assuming using a "Spell" would alter the game "FFXI" it self and would totally hurt the AH.

    Now not sure which pets you are talking about:

    BST: Has biscuits.

    DRG: Has Spirit link.

    PUP: Their Automaton's cure themselves as well as the Puppet Master, Also they have Oils that cures them.

    SMN: Avatars hmm maybe would work here- I'm not a SMN but I do see that Avatars HP don't last long
    .
    Only SOME Automatons can cure themselves. BLM frame only has Drain, Valoredge and Sharpshot has no curing abilities. However since ValorEdge is like a PLD you'd think they could Cure, only thing they have remotely close to healing themselves is their WS Cannibal Blade which is like the Sword WS.

    Oh yeah Role Reversal. Swaps master HP with Pet's HP.

    Also the Oils don't heals as nearly as much as BST food.

    SMN Some Avatars have Blood Pact: Wards that cure Levaithan's Spring water which erases tatus ailments as well as like a Curaga
    Garuda whispering wind is a decent Cure
    Healing Ruby and Healing Ruby II from Carbuncle one is single target while the other is Curaga II/III and all their healing is more powerful depending on TP

    However you can only use it every 35-40 seconds and it uses all TP from Avatar Also, carbuncle has a powerful regen Favor but they don't effect Avatars
    (0)
    Last edited by Miera; 03-21-2011 at 08:47 AM.
    You've been trolled! You've been trolled you have probably been told, "don't reply to this guy, he is just getting a rise out of you," yes its true you respond and that's his cue to start trouble on the double while he strokes his manly stubble. You've been trolled you've been trolled you should probably just fold when the only winning move is not to play! And yet you keep on trying mindlessly replying, you've been trolled, you've been trolled, have a nice day!

  3. #3
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Miera View Post
    Only SOME Automatons can cure themselves. BLM frame only has Drain, Valoredge and Sharpshot has no curing abilities. However since ValorEdge is like a PLD you'd think they could Cure, only thing they have remotely close to healing themselves is their WS Cannibal Blade which is like the Sword WS.

    Oh yeah Role Reversal. Swaps master HP with Pet's HP.

    Also the Oils don't heals as nearly as much as BST food.
    SE could up the % of recovery to HP as they did to the biscuits for BST on non-curing Frames?
    (0)

  4. #4
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by Krashport;
    DRG: Has Spirit link.

    Spirit link: Has a five minute cooldown
    Spirit link: Makes you use your own HP
    Spirit link uses an amount of HP to cure your Wyvern, Cure uses a bit of MP to cure a greater amount of HP. It's not nearly an even tradeoff.

    I can't see any situation in which this would break the game.
    (0)
    RIP Shadowix 75 DRG-WAR-DRK

  5. #5
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dauntless View Post
    Spirit link uses an amount of HP to cure your Wyvern, Cure uses a bit of MP to cure a greater amount of HP. It's not nearly an even tradeoff.

    I can't see any situation in which this would break the game.
    Ok the Quote you are quoting me is alter- what I really said was:

    Quote Originally Posted by Krashport View Post
    All MMO's are different in each and every other way, Curing pets I'm assuming using a "Spell" would alter the game "FFXI" it self and would totally hurt the AH.

    Now not sure which pet jobs you are referring to:

    BST: Has biscuits.

    DRG: Has Spirit link.

    PUP: Their Automaton's cure themselves as well as the Puppet Master, Also they have Oils that cures them.

    SMN: Avatars hmm maybe would work here- I'm not a SMN but I do see that Avatars HP don't last long.
    Reason: In hope to understand and find out Which job OP was talking about.

    I understand the DRG job but look at it this way DRG/WHM /DNC /RDM /SCH /BLU /PLD > Can cure Wyvern to heal its wounds. Now DRG/WAR /MNK /THF /NIN /SAM /RNG /DRK
    /BRD etc.. in lite to all this where is the Balance?
    (0)

  6. #6
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by Krashport View Post
    Ok the Quote you are quoting me is alter- what I really said was:



    Reason: In hope to understand and find out Which job OP was talking about.

    I understand the DRG job but look at it this way DRG/WHM /DNC /RDM /SCH /BLU /PLD > Can cure Wyvern to heal its wounds. Now DRG/WAR /MNK /THF /NIN /SAM /RNG /DRK
    /BRD etc.. in lite to all this where is the Balance?
    Of course.. I altered the quote on purpose.

    DRGs use different subs for different occasions. The reason we want pets curable is so that when we're /WAR, /MNK /THF our Wyverns can stay alive so our damage isn't limited. As is if there's a mob that AoEs we can cure our Wyvern ONCE then it dies a few minutes later and there's 15-20 min delay till we can resummon it.

    Allowing them to be cured would be a godsend.
    (0)
    RIP Shadowix 75 DRG-WAR-DRK

  7. #7
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dauntless View Post
    Of course.. I altered the quote on purpose.

    DRGs use different subs for different occasions. The reason we want pets curable is so that when we're /WAR, /MNK /THF our Wyverns can stay alive so our damage isn't limited. As is if there's a mob that AoEs we can cure our Wyvern ONCE then it dies a few minutes later and there's 15-20 min delay till we can resummon it.


    Allowing them to be cured would be a godsend.
    When you say "Cure" Spells comes to mind, In that case "I'm Assuming" You want SE to give DRG Cure Tiers as a main and the Ability to "Cure" your Wyvern?
    (0)

  8. #8
    Player jeffanddane's Avatar
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    Mar 2011
    Posts
    384
    Yeah but sometimes on SMN you can't just simply summon another. So maybe this is meant for SMN then but it would still extend to all pets. There is away to heal each yes but you should be allowed to cure them / casts buffs on them as well.
    (0)

  9. #9
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by jeffanddane View Post
    Yeah but sometimes on SMN you can't just simply summon another. So maybe this is meant for SMN then but it would still extend to all pets. There is away to heal each yes but you should be allowed to cure them / casts buffs on them as well.
    Hmm giving the SMN the capabilities to "Heel" Might help seeing "Most" Avatars don't cost MP might help. I know all other Pet jobs can do this but SMN.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Windhurst
    Posts
    103
    OK, granted, I have not played BST that much, it's one of the jobe I have yet to take beyond lvl 45, but here's my 2 Gil's worth:

    If you have the ability to heal your pets, in all probabilty, they would rarely, if ever, die.

    That would severly reduce the demand for Jugs, it would make the recast timer for call-beast useless, it would decrease how often you have to charm mobs at lower lvls, limiting your skills. It would mean that a BST could solo mobs that they currently are unable to. Lots of things it would do.

    Basically, it would make BST even more powerful than it already is. Lol, I have seen BST's solo major NMs to many times as it is.

    That being said, I could see a couple of ways they could do it that wouldn't upset the "system" as much.

    1) Only at lower levels, on Charmed pets, not Jug pets.

    2) Only after completing a quest similar to a WS quest.

    3) Make it something like the DRG Spirit Link. Sacrafice the BST's HPs to heal his pet.

    4) Improve the effectiveness of the pet food.


    *edit* ok, I assumed you were talking about BST.. hehe my bad
    (0)
    Last edited by Anela; 03-21-2011 at 08:48 AM. Reason: edit..hehe.. typo's
    "I refuse to be limited by conventional thinking."

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