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  1. #23
    Player
    Join Date
    Aug 2011
    Posts
    111
    Quote Originally Posted by darkhorror View Post
    Using just adding damage for each hit that puts a naked MNK, with only boss delve weapon at 398 dmg, 376 delay, throw on 25% haste from gear and you are at 398 dmg, 282 delay. Put them both at delay reduction cap and BST looses by a lot since they both have the same delay, but MNK has MUCH higher damage fists. MNK beats BST by a lot even just using normal delve H2H weapon.

    BST also looses a lot more tp per hit from DW than lower delay jobs. Which puts them at another disadvantage.

    Now BST does have a pet and can help the entire party with debuffs from your pet, or from killer instinct. BST does have Ruinator which is an amazing WS. Really I would put BST ahead of most if not all other 1hand damage dealers.

    The problem is that since this new update 2hand jobs and MNK have all become much stronger and well ahead of 1hand jobs.
    That's not all....

    - Killer Instinct.... one of the only useful abilities BST has to offer to a group is reportedly nerfed from 15% down to 10% in delve according to BG.
    - The Max HP Down effect from slug does not seem to trigger on mini delve NMs. (At least none of my 0/8 attempts on force pop NMs)
    - Unknown if Slug's -DEF/-ATK can proc on these monsters, but even if it could your pet would not be able to get any TP due to monster evasion and/or pet constantly being killed, paralyzed, stoned, slowed, etc...

    I'm withholding final judgement until I see what SE has in store with the new jug pets or if they add any other adjustments in the update... Perhaps they nerfred everything BST has to offer a group because the new pets are incredibly strong. For right now though, everything SE has done seems to suggest that they don't want BST doing anything besides farming dynamis... which is also being made irrelevant, so asking for DD-related buffs on bst might just be pointless.
    (4)
    Last edited by Mavrick; 06-09-2013 at 01:03 AM.