Quote Originally Posted by SpankWustler View Post
If these can only be stuck on the Geomancer, that's going to make Indocolure melee buffs and Indocolure enfeebling effects really annoying to maintain.
I've been concerned with this since Vanafest, but I'm a little more hopeful now. We'll have both Indicolure and Geocolure to choose from, with Geocolure based on Luopans that can be put anywhere. If auras and mass AOEs continue to be a problem, I assume it's the Geocolure spells we'll use for buffing the front line or enfeebling the mob, while we hang in the back with Indicolure around us. The article says one of each can be maintained.

That may mean that certain enfeebles and enhancements will be impossible for battles with the more smelly NMs, depending on what is put into each category. Hopefully what we're left with will still be worth it and not limit the job to the exact same two effects for every such battle. I really don't want another two-song-only situation.

I'm hoping the article is right though, and that SE will be changing the game in more ways than one. The whole front-line + back-line organization is getting old ... well ... got old years ago. I'd love to see battle mechanics changed to allow mages closer to the mob. I hope GEO and RUN allow this instead of descending further down the path that has only gotten much worse lately.