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  1. #1
    Player
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    Aug 2011
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    Quote Originally Posted by Yinnyth View Post
    Nitpicking here, but there actually was one situation where the devs tweaked JA delay a few years back. They decreased how long Quick Draw leaves you locked in movement. I've never seen any tests done though, so it most likely still locks you out of swinging a melee weapon just as long as any other JA, so your concerns are still completely valid.
    I've always thought that the stop in movement is just related to an animation rather than the actual ability usage, given that it's very possible to *WINK WINK* *NUDGE NUDGE* "do stuff about that" client-side in regards to being stopped by animations. There's no known high or low road around that pause in melee combat.

    Then again, my skill with anything technical is about one level above that of a teething child chewing on a keyboard. I probably rank about the same as a monkey with a typewriter who is beaten every time he makes a four-page dong out of letters and numbers instead of writing some tiny part of a masterpiece.
    (2)

  2. #2
    Player Horadrim's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Yinnyth View Post
    Thanks to everyone who pointed out the -ra magic for geomancers- I had completely forgotten that they would be getting their own unique line of spells in addition to normal nukes and auras.



    Nitpicking here, but there actually was one situation where the devs tweaked JA delay a few years back. They decreased how long Quick Draw leaves you locked in movement. I've never seen any tests done though, so it most likely still locks you out of swinging a melee weapon just as long as any other JA, so your concerns are still completely valid.



    Many battles you can stand close. ADL, it's practically mandatory so he doesn't throw you off his porch like a grumpy, old Superman. It's just your bard will hate you for standing in the fray if the battle lasts longer than 6 minutes.
    JA's have always taken a disgusting amount of time -- that's one of PUP's big problems too, having to adjust maneuvers eats into their DPS hard.

    I'd like to see them do something aobut tihs -- I don't see RNF being able to keep upping their buffs AND doing DPS.
    (3)

  3. #3
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Alhanelem View Post
    I tried to get the topic title changed to be a little more clear but my request was apparently misunderstood by the moderator.

    Anyway, Rwolf is right, they did mention a new line of ele magic for Geomancer.

    The article pointed out that geomancer has a reputation for sucking in the series. Is that really accurate? It was good in Tactics (the article mentions this as a sole exception) and it was also good in Tactics A2. I don't really know about any other games though.
    from the time you get geomance in the ff3 remake untill the time you kill cloud of darkness, geomancer can dish out absolutely insane damage. it only falls to the wayside due to there being zero decent endgame cloth/leather pieces in 3. Geomancer was great in Tactics and Tactics A2. Geomancer was absoultely worthless in FF5 with the exception of like one dungeon. it was Stupid good in FF6, specially cause a moogle was using it.... i cant think of more "bad" geomancer experiences over good ones.
    (0)

  4. #4
    Player Pebe's Avatar
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    Mar 2011
    Posts
    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    It was said that Geomancer would be getting its own line of spells named -ra a while back. If you look at the seekers of adulin website at the cardinal cast section I think we see one being cast. Perhaps Thundra.
    (2)

  5. #5
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Wow, nice new info. Thanks for the link Alhanelem.

    I'm liking GEO even more now. My favorite aspect of SCH is that I don't just cast spells. Every cast is accompanied by a trade-off customization process. I feared with GEO that it would just be cyclical buffs and debuffs with position thrown in. Adding all these job abilities in the mix that affect luopans is promising for the overall thought process of the job.

    I agree about the -ra not being a typo. It was mentioned and speculated upon during Vanafest. Some people thought it would be a new nuking line (Blizzara, etc.), some mentioned existing AOE bar spells. My personal hope is that it's both. After the first 40 levels of SCH consisting mainly of watching spells I already knew show up in the magic list as I leveled up, I hope GEO nuking spells will be new, even if not unique to them. I also hope GEO will finally be the job that gets the dual element bar spells that have been in the dats forever.
    (3)

  6. #6
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    thanks Alhanelemthat was a good article, I'm really looking forward to GEO and RNF is looking interesting enough to make me curious about it


    (1)
    Try to have fun or it isn't worth playing

  7. #7
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    i didnt read the whole post but when i read GEO gettin a aura spell around themselves to apply weight to mobs. i was imagining GEO kiting along with a mob and how annoying that would be to maintain especially when mobs cheat and run up cliffs we cant or 2 inch ledges we cant seem to climb.

    I believe THFs used to be able to change armor when they fleed and could keep running when using it. but for DNC there was a stop to movement put in on purpose. i think it forces you to not blink until the JA animation is done or something.
    (1)
    Last edited by Trumpy; 02-22-2013 at 05:16 PM.

  8. #8
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Trumpy View Post
    i didnt read the whole post but when i read GEO gettin a aura spell around themselves to apply weight to mobs. i was imagining GEO kiting along with a mob and how annoying that would be to maintain especially when mobs cheat and run up cliffs we cant or 2 inch ledges we cant seem to climb.

    I believe THFs used to be able to change armor when they fleed and could keep running when using it. but for DNC there was a stop to movement put in on purpose. i think it forces you to not blink until the JA animation is done or something.
    You can make a macro to change into AF shoes before using flee, then flee, than change out of those shoes, but there is no legal way around animation delay.
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Some JAs and WSs force the animation, others do not it seems. For instance I use Composure on the move quite often during a gear swap and am never forced to stop moving. The same goes with spell animations when cast on yourself or others, if the spell goes off while the swap is in action then there is no pause, you are free to move as soon as it finishes, or in reality, about 1 second early. Some other ones such as Jigs require the animation be done, no matter how many swaps you do, the animation WILL go off at some point.

    In your example I assume the delay you are talking about is moving, not attacking, the attacking delay is unavoidable.
    (1)

  10. #10
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    If they fix the enmity thing for good and give RNF reliable and powerful means to gain and keep enmity other than damage, then RNF's DPS will start to matter much less.
    Until then, it's hard to pretend it doesn't matter and to point the finger at people who say it does, judging them elitists or sheeps.
    (5)
    And the autumn of life has finally come
    with the promise of winter thaw.

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