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  1. #6
    Player RushLynx's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    137
    Character
    Valflux
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Tamarsamar View Post
    Your proposed solution is admittedly quite clever; players are reaching the enmity cap too fast? Simply slow down the rate at which they accrue enmity! Brilliant!

    However, I cannot "Like" the post for the following reasons.



    The above bolded statements offend me. Has SE learned nothing over the past decade of FFXI as well as the past couple years of failure for FFXIV? Obscurity is the least effective form of security; FFXI's players have only suffered from you withholding the meaning of vital game statistics from them, such as Enmity and the Attack/Defense Ratio.

    If you all weren't so stubbornly tight-lipped and more freely shared information in general, then maybe it wouldn't take a decade for you to receive feedback on how poorly implemented certain in-game systems are. I don't think you have any reason to doubt the validity of that statement, given that the implementation of the test server is basically the logical conclusion thereof.

    So why do you nonetheless continue with the hush-hush attitude? I would certainly hope that this isn't a matter of immature and stubborn pride, and not wanting to hear that a poor implementation was implemented poorly.
    They don't want to give out specific formulas and values because it would make the game infinitely easier and more predictable... People already do plenty of calculations on their own ahead of time... I can open a spreadsheet on my desktop right now and tell you all about my cure amounts, magic damage, damage taken, DA/TA rates, TP/hit supposing various haste and spell effects, etc supposing I were to go obtain or buy various pieces of equipment... It makes it very easy for people to prove/conclude what is the "best" setup for various situations... No one wants that to happen, it completely ruins the game. And yet it's only natural that people continuously experiment and try to derive these formulas on their own, thus there are tons of wiki pages and forums scattered around on collective input and data analysis trying to figure this stuff out... there's still a limit to the amount of data you can divulge through experimentation as a player, and they want to keep it that way... I want them to keep it that way too, because I hate elitists who insist on having the best of the best and the most optimal setup all the time...

    People already use Windower to automate their battles... let's say the complete details of the enmity system were given here... What's stopping anyone from making a Windower plugin that would just completely automate a whole battle dual-boxed such that enmity would be perfectly balanced at all times? Suddenly the whole game is just watching a program exploit another program..? Yay... what fun... short of this everyone will just have their alliances exact enmity values constantly displayed beside their names like they already do TP and MP... no wait, don't cast that cure, wait a few seconds for his voke, his enmity isn't high enough yet... LAME.
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    Last edited by RushLynx; 04-19-2013 at 02:16 PM.