Page 11 of 21 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 204
  1. #101
    Player fernando's Avatar
    Join Date
    Aug 2011
    Posts
    63
    Character
    Ferney
    World
    Leviathan
    Main Class
    PLD Lv 99
    I would like to know why, when on beast you let your pet go for a few min's on a mob,you attack hit the mob one time and it turns on me? I turn snarl turn back one hit and bamm attacked again.Even pld going full bore use ab,heal,shield bash,flash,and whm heals and takes all hate.Now i may not be the best pld out there,with the best gear,but this is just wrong!!! Well back to the solo/slow mode till fixed i guess...........just sayin.
    (7)

  2. #102
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Demon6324236 View Post
    Problems like RDM actually being good and useful you mean!

    No but really, you are singling out RDM as your reasoning for this change after you have left the job dead for the last couple years with no sign of making it actually wanted again?
    I like how he says "cause the same issues", as if rdm healers/casters were going /nin and spamming ninjutsu just to mess with hate.

    It's a lot more honest to say "to prevent rdm from tanking", even though they simultaneously say blu mage can handle hate, so blu's hate generation is fine.

    I'd also really appreciate some feedback on curekits and their viability and am pretty disappointed he didn't touch on that at all.
    (3)

  3. #103
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by HimuraKenshyn View Post
    ORLY something is really bugged then in my book....
    All actions produce 1 CE minimum so obviously it produces some hate, just not much. The reason pets keep losing hate is because they gimp compared to players. Damage from pets took the same reduction that players received. Whatever hate the pet is generating is being instantly lost when they take damage and so when the SMN use's that 1 CE ability it puts them 1CE over their pet.
    (4)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #104
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by OmnysValefor View Post
    I like how he says "cause the same issues", as if rdm healers/casters were going /nin and spamming ninjutsu just to mess with hate.

    It's a lot more honest to say "to prevent rdm from tanking", even though they simultaneously say blu mage can handle hate, so blu's hate generation is fine.

    I'd also really appreciate some feedback on curekits and their viability and am pretty disappointed he didn't touch on that at all.
    *Slams head on desk*

    "Cure kits" are exactly the same as they were three months ago. Which is useless. Enmity from healing took the same reduction that damage did and thus is not any better then it was before. Your better off slamming your head into the monsters fist to generate enmity then trying to build it via cure spam.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  5. #105
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by saevel View Post
    *Slams head on desk*

    "Cure kits" are exactly the same as they were three months ago. Which is useless. Enmity from healing took the same reduction that damage did and thus is not any better then it was before. Your better off slamming your head into the monsters fist to generate enmity then trying to build it via cure spam.
    I know that. But three months ago, tanking was pretty much gone. THey want to fix enmity.. Last time enmity worked, cure kits were a viable part of that. Calm down.
    (1)

  6. #106
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by OmnysValefor View Post
    I like how he says "cause the same issues", as if rdm healers/casters were going /nin and spamming ninjutsu just to mess with hate.
    I think it was more aimed at preventing RDM from tanking like it used to back at 75 when it was a beastly job, if it could hold better hate with those spells basically it would have an advantage in tanking, especially with the lower recast. Problem is, if that were possible at least RDM can take a hit just like BLU like you said, and also RDM might see some use again, where as right now, no one asks for RDM, RDM is the job you take when its offered and you literally have no better options available to you at the time.
    (1)

  7. #107
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,958
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Blood Pacts, Retreat, and Release do not generate enmity, and as such were not included in the list.
    What causes a monster to turn to face me when I use them then?
    (15)

  8. #108
    Player Vinedrai's Avatar
    Join Date
    Jun 2012
    Posts
    76
    Character
    Vinedrius
    World
    Bahamut
    Main Class
    BLU Lv 99
    TLDR
    1) how dare did you guys use rdm as a tank back then? blasphemy! btw, we are still so terrified by the possibiliy of rdm tanking for some reason.
    2) you can use barspells while the tanks are maintaining hate but that doesn't apply to any of those spells and JAs getting their enmity values nerfed, right?... we haz the best logic ever.
    (4)

  9. #109
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by OmnysValefor View Post
    I know that. But three months ago, tanking was pretty much gone. THey want to fix enmity.. Last time enmity worked, cure kits were a viable part of that. Calm down.
    Cure kits rightfully died a horrible death as the level when up (and their CE multiplier went down).

    Please people, for the love of FFXI learn the actual mechanics behind the enmity system. People have already taken tons of their personal time and done all the hard work, you only need to read.

    http://kanican.livejournal.com/tag/enmity%20table!

    "Heal spam" has never been better then smacking sh1t to generated hate, notably CE. The only time it was ever useful was when the PLD was unbuffed or not engaged. If SE wants to create "real" tanking then their going to have to attack the core of the problem, there are no significant hate generating abilities in the game on a short enough timer to matter. Alter provoke (just example) to generate 500~1000 CE and then it will be a viable hate tool.
    (4)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #110
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,958
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Areayea View Post
    thank you camate, great to know that BLU and NIN can be effective tanks again ; however, just 2 quetions (both still regarding SMN); is summoning magic enmity going to be decreased, there is a whole other thread just regarding that question... it seems that most of us smn solo artists are having difficulty keeping enmity on our avatar while camping, due to the fact that we are getting too much enmity just by casting the summons. Second question is you did not include assault in there, is that going to remain the same where it's an introductory very minimal hate generator, or does it produce a lot more now, and we just have to hope the monster gets enmity on us for the pet to auto-attack.

    PS I did remember, is it possible that you could make Blood pacts generate more enmity, since that would help solo-summoners/party-summoners have their pets tank?
    Summoning magic never generated much enmity. I assume you are actually asking about pet melee attacks and damage from BPs. A little clarity goes a long way.
    (2)

Page 11 of 21 FirstFirst ... 9 10 11 12 13 ... LastLast