BST isn't so bad off because snarl still works, but SMN is pretty much out of luck.
They don't the niche of a super BLM because their recasts are locked unnecessarily high and since they are designed to die or be summoned/unsummoned, they don't keep hate.
SMN is literally one of the biggest stables to the FF series. They obviously need some love, please make it a priority. You are risking brand identity by letting something like SMN fall into obscurity.
I'm a RequieSCAT-MAN!
Yes enmity on beast is pretty bad actually. When your charmed T mob cannot hold the hate off you, and your mob goes attacking you because you are casting regen 2, aquaveil and blink, yeah it's very bad. You can't also use snarl for charmed pet. It's obvious that SE intend BST to be able to use charm again, most mobs in SoA are very easily charmed without using much CHR gears.
The same goes to SMN, most mob in SoA will die within 3-4 BP Rage at most, but everytime you use BP Rage, mob will come after you guaranteed, even if you are doing entirely nothing but using BP Rage x 3-4 the entire fight. These recent adjustment should be reverted back, put in the test server and properly tested. We are not paying to play a beta version of SoA. And they do have test server to make sure this kind of shenanigans won't happen again.
At least they are aware that there are BIG issues - but waiting till end of the month (pending more issues, which you can guarantee will come up rather soon) to adjust this is not good. They won't even fix the SMN and BST issues, just reducing it by half, meaning the mob will come back to attack you again after 2 BP Rage...... Not very great when you want to explore new areas on your own - perhaps everyone now is required to triple box with PLD and WHM now to go anywhere in SoA areas.
O.o?
I get their reducing the hate from Cure V and other spells / abilities. They really need to increase the CE generation (static enmity is their term) of things like Provoke / Flash and possibly ninja spells. Currently the CE value on those abilities are so low that it renders them functionally useless for holding hate past the first 30~60s. Increase Provoke to ~1000 CE, same with Flash and reduce the hate bleed off via damage by half and there is a chance that certain job will actually tank again.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Working as intended on BST. BST is risk vs reward and cost vs benefit and always has been to one extent or another. BST is an extremely well geared job + you get a pet to work with it. When I can go in and fight with my pet I can gear to accentuate my pets performance or my performance or pick a more moderate approach. It isn't hard to make my pet the hate monger with snarl if I actually take the time to do that. If I didn't do that properly, I'd probably get beat up a lot and post on the forums about how SE ruined my luxury solo job.
The thing is, you don't have to go in with your pet. I don't personally like sending in my pet alone because I don't charm pets so that can get expensive. I'm willing to pay for the output a properly buffed jug pet will output even though it costs me money vs charming pets. My pets will always do the moves I want and will never turn on me. If you want to charm something higher level than you and put it on other terrible things, that is your decision and I will not join you in that decision because it doesn't have the same stability as jug pets. You are intentionally getting potentially higher output pets for free and complaining that they are dangerous. If you don't agree with my summary of your stance you may say as such, but if you agree with it then I don't see how you can complain.
I'm a RequieSCAT-MAN!
It is not working as intended when reward itself generate TONS of hate while you stand aside letting your pet melee.
It is not working as intended when your T charmed + familiar mob cannot hold hate vs another T normal mob, while you stand aside NOT meleeing.
Pretty much BST and SMN both experiencing enmity problem with their pet and avatar - very noticeable in SoA areas but not very bad at all in Abyssea (almost nothing changed much, you hardly see any difference at all).
Originally Posted by Kincard
Doubling the enmity on provoke wont' do sh!t, they need to completely redo it.PLEASE, make sure the DEV increase the white magic spell Flash's enmity along with the spell Reprisal. And, double the enmity of the job ability Provoke. Thank you /bow
I know this sounds obvious to the players, but please like this suggestion so the DEV don't miss it
1CE
1800VE
It's that 1CE part that makes it utterly useless after the first 30~60s. Make it 500~1000 CE and we may have a winner.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
I think part of the intent behind provoke's design was that it'd only be used to get initial hate and pull the enemy back whenever you lost hate, which is why it takes 30 seconds for that VE to decay naturally and the ability is on a 30s recast.
I think if they want to preserve that part of the ability, maybe make the VE on Provoke able to break cap? Can also apply that to a couple other moves that only tanks have (Lunge, Shield Bash, Issekigan etc). Basically you would need to continuously use provoke if you wanted to solidify hate.
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