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  1. #31
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Nebo View Post
    I don't think so.

    But that view is based more on their design philosophy with various system changes to enmity and defense, while balancing an entire new expansion worth of content around those changes.

    What you are talking about is current endgame (in its decline stage, really). I believe , moving forward, that the development team wants it to be more of a risk than it is currently to ride abilities like berserk without fear of consequence.

    I could be wrong, but that's what it seems like to me.
    The player defense adjustment nerf (I view this as a nerf to DD's riding berserk etc.)
    I just proved mathematically how you are wrong mostly from a lack of understanding Ratio and the scope of the role level difference makes. All you see is an adjustment and immediately freak out without understanding exactly what those adjustments would entail. In order to hit 3.0 ratio the monster would have to have three times the attack of your defense, that is a ridiculously high number for a level 99 character, especially after you consider the most ubiquitous of defense buffs, Protect V (+175 defense).

    I could be wrong, but that's what it seems like to me.
    You are wrong because your nor informed enough about the mathematics of ratio and LCF to understand what SE even said. The only job their really targeting is DRK/WAR riding Berserk + LR for 2000+ attack at the expense of -50% defense. 2000+ attack is only useful of monsters with 880~900+ defense which are incredibly rare (Mul and Voidwatch not withstanding). Nothing from recent content has anywhere near that much defense, especially after factoring in things like Dia II / Agnon.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #32
    Player Nebo's Avatar
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    Apr 2011
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    Thief
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    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    hahahaha. What? Did you read what I posted?

    I'm not sure from which dark crevice you are pulling this "freak out" I had about defense ratio but you are also incorrect about my understanding of the formulas.

    All I said was that I think their design philosphy is shifting toward increasing the risk associated with riding berserk.

    Which by the way, I did not freak out about. I think that's a good thing.
    (1)

  3. #33
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Nebo View Post
    hahahaha. What? Did you read what I posted?

    I'm not sure from which dark crevice you are pulling this "freak out" I had about defense ratio but you are also incorrect about my understanding of the formulas.

    All I said was that I think their design philosphy is shifting toward increasing the risk associated with riding berserk.

    Which by the way, I did not freak out about. I think that's a good thing.
    You stated

    The player defense adjustment nerf (I view this as a nerf to DD's riding berserk etc.)
    I demonstrated how it's not a nerf using the games own formulas.

    You tried to disagree and then twist out of your original statements.

    My post has zero to do with philosophy or stances, it's merely demonstrating that the defense adjustment is not a nerf. You can stamp cry moan and put your fingers into your ears it won't change anything.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #34
    Player Nebo's Avatar
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    Apr 2011
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    Thief
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    475
    Character
    Nebo
    World
    Lakshmi
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    THF Lv 99
    lmao.

    You are absoultely right Saevel. My *whining, crying, stamping, moaning, twisting and freaking out about the defense ratio changes are clearly no match for your mathematical and reading comprehension skills!

    You have blown my mind with the level of internet win you have achieved in these posts. I want to personally thank you for making a positive impact on the lives and intelligence of every person who reads them.

    Can you be done speaking to me now?

    *the afore mentioned whining, crying, stamping, "freak outing" and twisting about the defense ratio do not actually exist aside from inside your mind. But I really didn't want you to feel alone with the voices and numbers in your head.
    (1)
    Last edited by Nebo; 02-27-2013 at 07:30 AM.

  5. #35
    Player saevel's Avatar
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    You still haven't justified how it's a "nerf"....
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #36
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Greetings everyone!

    Thanks for all the feedback on enmity. Just as Producer Matsui has mentioned, we will be performing on-going adjustments to the enmity system and will start by working on laying the groundwork and the essential features.

    Once the groundwork has been properly established, we’ll be working on the slightly smaller aspects and after that focus on the minute portions.

    This should give you an idea of the progression we have mapped out, but let me shift into a slightly more detailed explanation.

    Based on the feedback we have been seeing on the forums, for our next step we will be making adjustments to the static enmity generated from some job abilities and spells around the end of this month. (This is of course pending that there are no major issues along the way.)

    With the adjustments we will be reducing the enmity generated by approximately half of the current value.

    Additionally, we will be increasing the amount of enmity generated by the white magic spells Reprisal and Foil.

    We will let you know the details on which job abilities and spells will be adjusted to have less enmity generation in the coming days, but I wanted to inform you of what we have planned ahead of time.
    (15)
    Devin "Camate" Casadey - Community Team

  7. #37
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Thanks for the information Camate - it's great to see that SE is aware of several issues that have been plaguing the game since the last update. However waiting until the end of the month may be too late for a lot of people. Right now the game is nearly unplayable for Pet Jobs including Summoner and Beastmaster. And nearly unplayable for Mages. This recent changes should just be reverted back and put in the test server until further notice.
    (7)

  8. #38
    Player Chamaan's Avatar
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    Mar 2011
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    83
    Character
    Chamaan
    World
    Valefor
    Main Class
    PUP Lv 99
    Camate can you ask if the effect of Strobe will be furthered as well? The most surprising thing about the enmity adjustment for me thusfar has been how effective my automaton's been as a tank with just the provoke from Strobe. It would be great if it was made even better, then maybe my puppet could tank for an actual party (not an alliance of course, but like a nice 6 man party).
    (1)

  9. #39
    Player Fusionx's Avatar
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    Mar 2011
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    152
    Character
    Fusionx
    World
    Asura
    Main Class
    DRG Lv 99
    Not sure if its tied into enmity or not but mobs that have aggro'd me (in new areas and old) seem to be on me for much longer than before. Its very hard to get rid of them.
    (1)

  10. #40
    Player Phafi's Avatar
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    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    How will the JA enmity reduction affect sentinel and other PLD JAs?
    (1)

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