I'm reinforcing this because of how important it is. If RUN doesn't have access to Fulgarte or an equivalent weapon upon release it will be DOA and nothing more then a town job for COSPLAY and role playing.In the case of Rune Fencer, this just means I hope the job is able to equip the Magian OAT Great Sword or at least the STR Magian Great Sword in spite of Caladbolg being unlikely. Being on current options that are really good would be a really nice safety net in case that guy who made Farsha gets assigned to Rune Fencer's unique arms.
I'm serious about that, RUN will not be "tanking" anymore then the current "tanks" do. And by tanks I mean the real tanks, WAR, DRK, MNK and sometimes SAM, not the guy sitting in the corner with 80% PDT, 80% MDT who's only job is to get beat on by adds. The introduction of -DT sets has altered the way we "tank" low man content (things not zerged). Getting ~50% MDT in full haste is piss easy with Shell V giving 26~29%. Bravura WAR and Apoc DRK can both hit PDT/MDT cap with capped haste while output high volumes of damage. SAM and MNK both have ways of flat avoiding and often returning damage. So as anyone with half a brain can see, unless a job can output high damage while also mitigating incoming damage then there is no room for it in FFXI.

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