I just want to point out from a game design perspective how completely short-sighted this is. Just as nobody at SE has heard of Occam's Razor, nobody at SE also seems to be familiar with the concept of conservation of resources (or if someone was, they were likely thrown out of a window at a meeting).
Players like denser content. They like what they've done before being potentially applicable for future endeavors. They're not so fond of a whole new set of ultimate weapons being added just to accommodate for newer jobs, since apparently adding newer jobs to existing content would apparently shatter whatever perverted perceptions of "balance" you may have.
How's this for balance, SE: an older job has access to at least three, if not more different ultimate weapons to choose from. Anything from ToAU forward has only two. And you plan to give SoA jobs only Mythic Weapons? Oh, but you hope to make it better by introducing a whole other set of ultimate weapons that SoA jobs are included on, so that older jobs have 4+ such choices, ToAU and WotG have 3 choices, and SoA jobs still have only 2. [SARCASM]Good going, SE. That's how you balance a game.[/SARCASM]
/vent


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