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  1. #1
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99

    First!

    High hopes for this job, despite it's pretty awful name. What are your hopes from the new melee class?

    A new breed of tank?
    (0)

  2. #2
    Player
    Join Date
    Jul 2012
    Posts
    131
    Rune Fencer is a new breed of tank that utilizes elemental and enchanting runes for greater attack and defense. Not only that but Square-Enix has said they have the highest amount of magical defense and elemental resistance than all jobs. Did the count the Aegis when they made the claim? We'll find out soon how well this job will perform.

    I wonder if they will have high enmity abilities. Also Enmity should be fixed by then. (I hope)
    (0)
    Tanama - Monstrosity Enthusiast

  3. #3
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Ryce View Post
    High hopes for this job, despite it's pretty awful name. What are your hopes from the new melee class?

    A new breed of tank?
    I'm excited. I spent years hoping for Geomancer but Rune Fencer seems more interesting to me.
    (0)

  4. #4
    Player Tibor's Avatar
    Join Date
    Feb 2013
    Location
    Bastok
    Posts
    1
    Character
    Tibor
    World
    Siren
    Main Class
    PLD Lv 99
    I wonder if Rune Fencer as a subjob might be a good fit for Paladin? it could help a Paladin without Aegis be able to stand a chance vs heavy Magic casting mobs.

    Probably won't be as effective as Aegis...but...

    Thoughts?
    (0)

  5. #5
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Tibor View Post
    I wonder if Rune Fencer as a subjob might be a good fit for Paladin? it could help a Paladin without Aegis be able to stand a chance vs heavy Magic casting mobs.

    Probably won't be as effective as Aegis...but...

    Thoughts?
    Supposedly RNF is supposed to be better than PLD at magic tanking. I'd love to see them beat Aegis, but a new job has a lot of potential.

    that said, I seriously doubt they'd put all of these useful abilities below 49. It might work marginally better than /RDM for magic dmg tanking, but they're not going to put Aegis-trumping abilities being accessable by a sub. Would kill the job long before it came out (and further screw up the balance of tanking as it is now)
    (0)

  6. #6
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Aeonk View Post
    Supposedly RNF is supposed to be better than PLD at magic tanking. I'd love to see them beat Aegis, but a new job has a lot of potential.

    that said, I seriously doubt they'd put all of these useful abilities below 49. It might work marginally better than /RDM for magic dmg tanking, but they're not going to put Aegis-trumping abilities being accessable by a sub. Would kill the job long before it came out (and further screw up the balance of tanking as it is now)
    I think RNF is supposed to be great at magic defense and augment Paladin as a sub. I don't realy see how else they are going to put Defense tanking back on the mark without doing something with RNF that makes them both viable. I expect RNF will do something like have a trait that converts half damage to Magic damage and allows for additional mitigation through Magic Resistance, which as a sub would instantly make both it and Paladin capable of withstanding great amounts of damage.

    A trait that converts damage taken from an enemy into enmity from that enemy would be useful and logical as well -- but I've come up with "that makes too much sense for it to be something SE thought of" stuff before.

    If the problem with defense right now is that it works similarly to other stats (after a point it stops having an effect) then the only real practical answer is to either fix the upper limit of Defense (which they have yet to do after years and years of knowing its a problem) or give abilities that allow you to lower the incoming numbers below those limits to increase the effectiveness -- and making RNF Paladin's equal, but in terms of magic defense vs. physical defense and then giving them an ability they can share to split the damage between the two types of defense (maybe based on whichever is higher?) would be a lot of sense.

    Meanwhile, it wouldn't be useful to DNC or NIN tanks because they don't have enough magic defense to make it worth converting their physical damage to magical damage -- basically making RNF a PLD only sub.

    Though, then that might open a weird door for White Mages, depending on how much you could convert.
    (0)
    Last edited by Horadrim; 02-12-2013 at 05:36 AM.

  7. #7
    Player rufuslupus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    30
    Character
    Lupus
    World
    Asura
    Main Class
    SMN Lv 99
    i wanted blue mage and people complained we already had beast.
    i wanted dancer and joked about scholar and look what happened.
    i wanted mystic knight and everyone said that was red mage's job
    i'll love rune fencer! trusting it will be as great as how they added other past jobs.

    i'll have to beg square to expand the magic merits catagory so i can 8/8 it's skill. come on square we got 22 jobs time to expand some catagories again. =D
    (0)
    Last edited by rufuslupus; 02-10-2013 at 12:48 AM.

  8. #8
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by rufuslupus View Post
    i wanted blue mage and people complained we already had beast.
    i wanted dancer and joked about scholar and look what happened.
    i wanted mystic knight and everyone said that was red mage's job
    i'll love rune fencer! trusting it will be as great as how they added other past jobs.

    i'll have to beg square to expand the magic merits catagory so i can 8/8 it's skill. come on square we got 22 jobs time to expand some catagories again. =D
    FTFY
    Could definitely do with some skill expansions depending on how these two jobs work. Magic is maybe, since you can 8/8 3 magic skills already, but melee could definitely use a boost since I find myself splitting my weapon merits as is.
    (1)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  9. #9
    Player Kjara's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Saruhiko
    World
    Bahamut
    Main Class
    SAM Lv 99
    Quote Originally Posted by rufuslupus View Post
    i'll have to beg square to expand the magic merits catagory so i can 8/8 it's skill. come on square we got 22 jobs time to expand some catagories again. =D
    I'm not too sure Rune Fencer will get its own magic skill. There is a ??? slot in magic skills but seeing the past FF versions of geomancer, I'm expecting that slot to be occupied by Geomancy Skill.
    (0)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    San d'Oria, Windurst, Bastok: Rank 10
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  10. #10
    Player Yrusama's Avatar
    Join Date
    Dec 2012
    Posts
    57
    Character
    Yru
    World
    Leviathan
    Main Class
    WHM Lv 99
    Looking forward to this job. I don't have any heavy tank jobs in this game, and I'm interested to see what they do with Rune Fencer. I was intrigued by GEO, but it could also turn out very disappointing. At least with RNF I have few preconceptions about its abilities.
    (0)

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