Quote Originally Posted by Alhanelem View Post
As I was getting at, making certain things too easy doesn't end up being a quality of life improvement- it just facilitates laziness. Is our "quality of life" better if we never have to walk anywhere, or never have to zone more than once? Honestly I don't think so. No point in creating a giant world to explore if you never have to take more than a few steps to get there.

There's no discounting the fact that travel is already WAAAAY more convenient than it used to be. You can go almost anywhere from the Voidwatch NPCs- a suitable side reward for playing through that content- Many places you couldnt get to easily before with the waypoints, variety of teleport spells and items, etc.

I think that SE might feel like the old cities to jeuno and vice versa is the only traversal left that takes some time (unless you're a bit clever). Perhaps they don't want to completely obsolete the airships, or they want one slightly less convenient travel destination just so you still see a bit of the world in between these two places. Either way, this has been this way for a long time. Almost every other locaiton has gotten easier to reach. Still, you can use the voidwatch NPCs to jump between any of the cities with just a little walking- thus I don't really think this has to change. I wouldn't be entirely opposed to it either- I'm simply trying to show you both sides of the story.
I'm sure you are aware how much of an embarrassing extension of logic this is. This isn't aetherite, it's just being able to travel to the starter cities. It also amazes me how much people value time sinking over actual skilful play, which is what this game is going towards. Making basic convenience adjustments does not affect how skilful you are. It just weeds out people without enough patience to continue playing. From an elitists point of view this is a good thing, but its not good for the game. This game will stop if only a few die-hards willing to see past this game's massive-flaws continue to play.