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Thread: Waypoints

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  1. #1
    Player nyheen's Avatar
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    what wrong with just using the VW warp? outposts and stuff? lol it so many lazy people around. it so many way to travel around fast and you guys still crying about the towns is to far. and if they did put it in the towns again.. you all would be still crying and saying..
    the AH is to far need AH warps! mog house warps! abyssea warps! give me NM warps!. but hey it nothing but lazy/leechers around here. it even people crying on the other post about not getting double exp in abyssea. why because you wanna lolleechafk faster?
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  2. #2
    Player Phogg's Avatar
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    Quote Originally Posted by nyheen View Post
    what wrong with just using the VW warp? outposts and stuff? lol it so many lazy people around. it so many way to travel around fast and you guys still crying about the towns is to far. and if they did put it in the towns again.. you all would be still crying and saying..
    the AH is to far need AH warps! mog house warps! abyssea warps! give me NM warps!. but hey it nothing but lazy/leechers around here. it even people crying on the other post about not getting double exp in abyssea. why because you wanna lolleechafk faster?
    This argument is ridiculous. Why even have waypoints at all then? Its fairly clear their utility is to make it more convenient to get around the game world. Not having a waypoint in the starter cities negates completely that utility for those who choose not to live in Jeuno, which should be an option for a variety of reasons. (What does xp have to do with discussing ease of travel btw? Oh yeah, nothing.)

    Right now as it stands, for anyone who wants to HP in their starter city (which has no other penalty aside from lacking jeuno shout spam), this is what it takes to get to the waypoint in jeuno barring wasting an inventory slot for a stupid teleport ring (which still adds another unnecessary step/cost regardless).....for example Windurst...

    Mog house >> Windurst waters >> Travel about as far away from mog house as you can in that zone >> expend cruor to warp to a zone outside jeuno >> run to jeuno >> run through that entire zone >> zone into Ru'Lude gardens >> waypoint

    Because of those steps, in most cases you are better off just outpost warping because all the beneficial convenience is lost.

    Not to mention, people complain about how crowded jueno is already, why not have just one more reason to not need to set your HP there? Arguing against making something that exists for the sake of convenience....more convenient....is dumbfounding in its silliness.
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  3. #3
    Player nyheen's Avatar
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    Quote Originally Posted by Phogg View Post
    This argument is ridiculous. Why even have waypoints at all then? Its fairly clear their utility is to make it more convenient to get around the game world. Not having a waypoint in the starter cities negates completely that utility for those who choose not to live in Jeuno, which should be an option for a variety of reasons. (What does xp have to do with discussing ease of travel btw? Oh yeah, nothing.)

    Right now as it stands, for anyone who wants to HP in their starter city (which has no other penalty aside from lacking jeuno shout spam), this is what it takes to get to the waypoint in jeuno barring wasting an inventory slot for a stupid teleport ring (which still adds another unnecessary step/cost regardless).....for example Windurst...

    Mog house >> Windurst waters >> Travel about as far away from mog house as you can in that zone >> expend cruor to warp to a zone outside jeuno >> run to jeuno >> run through that entire zone >> zone into Ru'Lude gardens >> waypoint

    Because of those steps, in most cases you are better off just outpost warping because all the beneficial convenience is lost.

    Not to mention, people complain about how crowded jueno is already, why not have just one more reason to not need to set your HP there? Arguing against making something that exists for the sake of convenience....more convenient....is dumbfounding in its silliness.
    so in other words VW warps, town earrings is useless? it not like the earrings take up that much room. wow 3 inventory slot is a very big deal.
    (0)

  4. #4
    Player Phogg's Avatar
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    Quote Originally Posted by nyheen View Post
    so in other words VW warps, town earrings is useless? it not like the earrings take up that much room. wow 3 inventory slot is a very big deal.
    If you have more then a few jobs, if you craft, etc etc, yes 3 inventory spots is highly valuable.

    Where did I say VW warps are useless? The point is waypoints exist right now as a matter of convenience, yet that convenience does not exist in starter cities, why? What harm would it do to have them there?
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  5. #5
    Player nyheen's Avatar
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    Quote Originally Posted by Phogg View Post
    If you have more then a few jobs, if you craft, etc etc, yes 3 inventory spots is highly valuable.

    Where did I say VW warps are useless? The point is waypoints exist right now as a matter of convenience, yet that convenience does not exist in starter cities, why? What harm would it do to have them there?
    because SE already added other ways of getting there & maybe they not able to keep wasting more memory space or ps2 limit something? and if you got that many jobs with gear etc just get a 1$ mule.
    (1)

  6. #6
    Player Xantavia's Avatar
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    Quote Originally Posted by Phogg View Post
    Mog house >> Windurst waters >> Travel about as far away from mog house as you can in that zone >> expend cruor to warp to a zone outside jeuno >> run to jeuno >> run through that entire zone >> zone into Ru'Lude gardens >> waypoint
    I found your problem, you aren't taking advantage of all the ways to get to Jeuno. Try this one next time.

    Mog house >> Windurst Woods >> Warp to Whitegate >> Warp to Ru'Lude Gardens.
    (1)

  7. #7
    Player Mayoyama's Avatar
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    Quote Originally Posted by Xantavia View Post
    I found your problem, you aren't taking advantage of all the ways to get to Jeuno. Try this one next time.

    Mog house >> Windurst Woods >> Warp to Whitegate >> Warp to Ru'Lude Gardens.
    Also works if you OP to dunes>Selbina>Ru'lude :P (and doesnt take a silver coin)

    Then again, for convenience sake they could just cut the middle zones out and make it windurst>ru'lude
    (6)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.