The main issue here is having to zone several times to use other warp systems. And difficulty is generally associated with battle or quest content with significant rewards; quality of life improvements should be easy.Because they're against things being made *TOO* easy.
If you get too generous with things like teleporting it can shrink the world too much and it will end up where you may as well just have the moogle in your moghouse teleport you anywhere instantly. then *slides down slippery slope) we may as well just have all content take place in the mog house because we're too lazy to walk out there. (disclaimer: extreme example to illustrate a point)
Granted, I don't think adding the main cities to the teleport sinks towards that level but just because you view somethign as beneficial doesn't mean everyone has to or will feel the same way.
Generally I am against making things that are already pretty easy even easier as well, but it depends on the circumstances.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |


Reply With Quote