But instead they learn how to use them in a real endgame scenario. THFs in xp parties were able to use SATA to keep hate on a tank, in endgame enmity is so broken that SATA does not have that use, instead its used to make your WSs do more damage. There is a massive functional difference in now things work in xp parties vs endgame. PLD is another job you can use for instance, in xp parties, you were to keep hate on a mob and tank it. In endgame you are to supertank adds, never even hitting the mob, and in most cases you completely ignore the entire function of enmity as a whole. DDs in xp parties had to hold back at times so they did not take hate and wipe the party, in endgame its an all out zerg of throwing down the most damage possible in the least amount of time.
There are not many things people learned doing xp parties that was actually helpful in endgame today. Exp parties and endgame today are 2 very separate things, and are practically entirely different games as a whole when it comes to playing a job. There are a number of examples ranging from RDM being better than WHM at low levels, only to be passed up by a ton in the end, or how MP is a problem at lower levels, while at high levels mages have so much refresh they can hit upward of 10MP/Tick.

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