With all the talk of gear checks and item levels and WoW references in this thread I almost thought I was reading the Blizz forums. The only thing it's really missing are the random shitposts. Wait no, this is one of those. Hmm.
With all the talk of gear checks and item levels and WoW references in this thread I almost thought I was reading the Blizz forums. The only thing it's really missing are the random shitposts. Wait no, this is one of those. Hmm.
Making exp parties an acceptable pasttime in FFXI again would be a very difficult task. The suggested system of campaign-like exp rewards sounds nice on paper, but craps out in practice. There has never been a good implementation of such a concept. It always winds up being most profitable to figure out which actions net the highest reward, then max out your actions per minute spamming those actions.
In the old days when I actually did WoE, we always had random ass-hats enter our linkshell runs with us (which sometimes prevented some of our members from entering). They were terrible and made the whole thing harder for our linkshell, yet they would still manage to get one of the ending reward chests to themselves.
It is extremely difficult to quantify with a number the value of an action a player takes. Creating even a slightly good ranking system would require an immensely complex set of calculations. Even assuming that it would not result in the servers getting bogged down with all the extra workload, it would be a large investment in programming time. A large investment ultimately designed to slow the exp you receive. I assure you, players would cry bloody murder for "wasting dev time on a nerf".
The faster every player caps their experience points/merit points/jobs, the faster the game will die. This game isn't being flooded by new players, and if all the old players start to leave because they FEEL like they have nothing to do (even if they might have stuff to do but don't want to do it), the game will start to depopulate. I'm not going to argue the fact that this game has survived 10+ years and if it deserves to live or die... But from a logical standpoint, that's what's going to eventually happen. We've already had serveral threads from people who have capped out their characters experience points and feel bored/plan on quitting, this isn't something unheard of.
Last edited by Myo; 02-25-2013 at 10:41 AM.
Quitters quit, that's just what they do. What I don't get about it though is when you have every job at 99 there's a huge amount of stuff to be done, not to mention having the option of attending every event as a different flavor of derp each day.
There was an MMO I played before FFXI called Asheron's Call. Out of the box, its level cap was enormous (126, I believe?) It was a massive grind to get to that level, and even after you got to it, you could keep racking up experience points to dump into your abilities. Around the time I started playing FFXI, they came out with an expansion for AC which increased the level cap almost tenfold. From what I understand, the game is still alive with a barebones crew and small number of players, but it is nowhere near as popular as it used to be, even though its level cap would take you years of active play to reach.
The need for exp is not the only thing that keeps players attached to a game. It certainly helps, but there are other aspects.
That sounds needlessly complicated. If you wanted to stop leeching, just make it so that you get zero experience points unless you either take some action (ANY action) on a teammate or monster.
I only posted here because I am in this position personally. I no longer benefit from experience points in any fashion. Which is kind of depressing if I'm honest. Yeah, there are plenty of events... But once you have all the gear you can get without selling your soul to one of the only 3 linkshells on the server that even DO Legion or Neo Odin or other high end alliance content/events on a regular basis (If you even have the right jobs, gear, and merits to please them and join to begin with, which usually includes the correct emp/mythic/relic). You get bored... the game eventually just becomes an endless grind of daily dynamis, maybe some emp weapon farming, helping your friends with things you don't get anything from, or waiting around in jeuno half afk for the correct voidwatch shout. Lets face it, most people avoid starting their own voidwatch alliances, and for good reason. You need to be experienced with the monster you want or at least VW in general to make a run. Not to mention most people are just lazy/shy, and not charismatic enough to start their own shout groups.
Point is that relying on events alone for entertainment at any random time of the day, isn't really around-the-clock fun for most people. Seeking a party is easy in comparison (if equally boring at times) and leveling up new jobs and meriting certain abilities and stats feels consistantly productive.
In my opinion an MMO needs both experience point character enhancing and endgame events, to please the majority of it's fanbase.
Experience points should never be completely useless. It's a giant waste of a perfectly good game activity. The two options are slowing down the rate at which experience and/or levels are gained, or, for Square Enix to add more things to do with EXP after capping out your job. More merit catagories or higher catagory caps. A way to change EXP into something else more useful, like points to use as currency for purchasing special types of gear. Or better yet, customizing gear that's already in the game, as an alternative to the expenses of synergy.
Sorry for the long post...![]()
Last edited by Myo; 02-25-2013 at 01:05 PM.
for future reference how many times is this thread gonna be recycled?
I felt like I had nothing to do back when the level cap was 75 even though I only had like 5 jobs leveled on my main. The reason? Because getting the jobs that I was less interested in up to level cap seemed like a giant boring, tedious grind. After they released abyssea, I went and leveled a bunch of jobs that I had previously ignored just because it was easy to level them. Guess what? It turns out that some of them are fun, so I started gearing and practicing playing them. Now I have tons of new job quests to do, AF sets to build and gear to chase because I actually like some of these jobs that I had previously ignored due to the effort required just to try them out.
For example, when I leveled Ninja to 45 for a subjob many years ago, I hated it. But after I leveled it in abyssea while my LS was farming chests, I started to like it. Now I play it as much as I can. If I had been stuck playing RDM, BLM, BRD, WHM, MNK and THF all this time, I would have p[robably lost it a long time ago.
TLDR; a lot of new players never got into the game because leveling took too long. Can't win em all.
Last edited by FrankReynolds; 02-26-2013 at 03:38 AM.
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