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  1. #1
    Player Tetsujin's Avatar
    Join Date
    Mar 2011
    Posts
    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99
    Quote Originally Posted by Karah View Post
    Pup is a really -really- flawed job. I love pup, don't get me wrong, but if you -ever- use back to back same maneuver, you're going to overload every single time.

    Rotate them, use every overload piece of gear possible (neck hands body which you can't really get yet)

    Try never to use water > water, but use water > earth > light (example) > back to water. Keeping up 2 of the same element realistically requires the JA cooldown. @ 95. or the DAD method. Deactivate > Activate > Deactivate to keep heat at 0.
    You absolutely don't need Cooldown unless you want 3 in a row; I've done back-to-back maneuvers since I've had my buffoon's collar way back at the beginning. It's true though, rotating is extremely helpful for keeping your heat levels low.

    Also, the DAD method *does not* reset your burden to 0. Every time you Activate your automaton it will begin with a large amount of burden on each element such that a single maneuver can put you into overload. Always be cautious when you DAD your auto.


    Edit: As for advice to the new PUP - If you have three maneuvers up and you want to refresh them, it's good practice to wait until the previous one expires before putting up the next. This is because the time it takes for a maneuver to wear off is roughly the same as the time it takes for that maneuver's burden to cool down. This way, you're maintaining equilibrium rather than building burden. Your overload rate will drastically decrease if you do this. Of course, best advice of all is to not get too impatient with maneuvers.
    (1)
    Last edited by Tetsujin; 02-09-2013 at 10:36 PM.

  2. #2
    Player Emaleth's Avatar
    Join Date
    Mar 2011
    Location
    AllTheMadmen
    Posts
    15
    Character
    Emaleth
    World
    Siren
    Main Class
    PUP Lv 99
    Quote Originally Posted by Tetsujin View Post
    You absolutely don't need Cooldown unless you want 3 in a row; I've done back-to-back maneuvers since I've had my buffoon's collar way back at the beginning. It's true though, rotating is extremely helpful for keeping your heat levels low.

    Also, the DAD method *does not* reset your burden to 0. Every time you Activate your automaton it will begin with a large amount of burden on each element such that a single maneuver can put you into overload. Always be cautious when you DAD your auto.


    Edit: As for advice to the new PUP - If you have three maneuvers up and you want to refresh them, it's good practice to wait until the previous one expires before putting up the next. This is because the time it takes for a maneuver to wear off is roughly the same as the time it takes for that maneuver's burden to cool down. This way, you're maintaining equilibrium rather than building burden. Your overload rate will drastically decrease if you do this. Of course, best advice of all is to not get too impatient with maneuvers.
    iirc, there was Overload testing done that suggests burden doesn't decay until after a maneuver expires. For matching elements, anyway. Shouldn't be a problem if you're just using one of different types, in any situation.

    Also, @OP: Overloading is really only terrible if you aren't properly gearing for it. At 99, it's almost non-existant. I can Activate/DEA and put up maneuvers immediately with no risk. You just need Buffoon's collar, Puppetry dastanas, and AF3 body. Power through it, and you'll be okay once you get to the higher levels.
    (3)