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  1. #1
    Player Artaniss's Avatar
    Join Date
    Jan 2013
    Posts
    45
    Character
    Artaniss
    World
    Leviathan
    Main Class
    WHM Lv 39

    Can anyone explain why I keep overloading?

    Hey guys level 58 now, and man I overloading like mad. Even when I only cast two say water maneuvers it happens. Can anyone explain what I need to do to not overload so much? Thanks...

    P.S. I do cast a lot of say water or whatever man I need to help out. For exmample. I use water alot to help with my Auto's mana> Grant it not 3 in a row but like 2 then another man then water agian when I am able. SO maybe its because I cast to much of one element?
    (0)
    Last edited by Artaniss; 02-07-2013 at 07:38 AM.

  2. #2
    Player
    Join Date
    Sep 2012
    Posts
    471
    Pup is a really -really- flawed job. I love pup, don't get me wrong, but if you -ever- use back to back same maneuver, you're going to overload every single time.

    Rotate them, use every overload piece of gear possible (neck hands body which you can't really get yet)

    Try never to use water > water, but use water > earth > light (example) > back to water. Keeping up 2 of the same element realistically requires the JA cooldown. @ 95. or the DAD method. Deactivate > Activate > Deactivate to keep heat at 0.
    (0)

  3. #3
    Player Tetsujin's Avatar
    Join Date
    Mar 2011
    Posts
    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99
    Quote Originally Posted by Karah View Post
    Pup is a really -really- flawed job. I love pup, don't get me wrong, but if you -ever- use back to back same maneuver, you're going to overload every single time.

    Rotate them, use every overload piece of gear possible (neck hands body which you can't really get yet)

    Try never to use water > water, but use water > earth > light (example) > back to water. Keeping up 2 of the same element realistically requires the JA cooldown. @ 95. or the DAD method. Deactivate > Activate > Deactivate to keep heat at 0.
    You absolutely don't need Cooldown unless you want 3 in a row; I've done back-to-back maneuvers since I've had my buffoon's collar way back at the beginning. It's true though, rotating is extremely helpful for keeping your heat levels low.

    Also, the DAD method *does not* reset your burden to 0. Every time you Activate your automaton it will begin with a large amount of burden on each element such that a single maneuver can put you into overload. Always be cautious when you DAD your auto.


    Edit: As for advice to the new PUP - If you have three maneuvers up and you want to refresh them, it's good practice to wait until the previous one expires before putting up the next. This is because the time it takes for a maneuver to wear off is roughly the same as the time it takes for that maneuver's burden to cool down. This way, you're maintaining equilibrium rather than building burden. Your overload rate will drastically decrease if you do this. Of course, best advice of all is to not get too impatient with maneuvers.
    (1)
    Last edited by Tetsujin; 02-09-2013 at 10:36 PM.

  4. #4
    Player Emaleth's Avatar
    Join Date
    Mar 2011
    Location
    AllTheMadmen
    Posts
    15
    Character
    Emaleth
    World
    Siren
    Main Class
    PUP Lv 99
    Quote Originally Posted by Tetsujin View Post
    You absolutely don't need Cooldown unless you want 3 in a row; I've done back-to-back maneuvers since I've had my buffoon's collar way back at the beginning. It's true though, rotating is extremely helpful for keeping your heat levels low.

    Also, the DAD method *does not* reset your burden to 0. Every time you Activate your automaton it will begin with a large amount of burden on each element such that a single maneuver can put you into overload. Always be cautious when you DAD your auto.


    Edit: As for advice to the new PUP - If you have three maneuvers up and you want to refresh them, it's good practice to wait until the previous one expires before putting up the next. This is because the time it takes for a maneuver to wear off is roughly the same as the time it takes for that maneuver's burden to cool down. This way, you're maintaining equilibrium rather than building burden. Your overload rate will drastically decrease if you do this. Of course, best advice of all is to not get too impatient with maneuvers.
    iirc, there was Overload testing done that suggests burden doesn't decay until after a maneuver expires. For matching elements, anyway. Shouldn't be a problem if you're just using one of different types, in any situation.

    Also, @OP: Overloading is really only terrible if you aren't properly gearing for it. At 99, it's almost non-existant. I can Activate/DEA and put up maneuvers immediately with no risk. You just need Buffoon's collar, Puppetry dastanas, and AF3 body. Power through it, and you'll be okay once you get to the higher levels.
    (3)

  5. #5
    Player Telford's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Zijder
    World
    Fenrir
    Main Class
    PUP Lv 99
    Depending on your gear and macros its quite possible to to use 3+ of the same maneuver in a row. At 58 you should be macroing in at least Puppetry Dastanas and the Buffoons Collar (no need for +1) for every maneuver. For heavily used maneuvers Ice and Wind in particular you may want to consider macroing in +stat pieces to boost your stats above that of your puppet (keeping in mind that each maneuver increases your puppets stats). As long as your stat is higher than your puppets you have less chance to overload (less burden per maneuver) this is where our odd gear selection comes in handy for an INT/ice maneuver build.

    You should read up on overload (http://wiki.ffxiclopedia.org/wiki/Overload) but the short version is
    • wait about 2 minutes after activating or zoning before spamming maneuvers if you can
    • macro in overload gear for each maneuver
    • make a +stat set if you find you overload a lot on a particular maneuver
    • try to cycle your maneuver to give time for your burden to cool down
    • try to space your maneuvers every 15-20s apart
    • equip condenser and/or heatsink
    As an aside, why are you using water to help with mana? Do you mean dark maneuvers?
    (5)

  6. #6
    Player Artaniss's Avatar
    Join Date
    Jan 2013
    Posts
    45
    Character
    Artaniss
    World
    Leviathan
    Main Class
    WHM Lv 39
    I have power cooler which reduces man point cost, mana booster, loud speaker, which I believe are all water. Although it doesn't say to use water in attachment description but I just assumed that it would help more if water was activated. Please let me know if I am wrong. which is very possible due to me being new Thanks...
    (0)

  7. #7
    Quote Originally Posted by Artaniss View Post
    I have power cooler which reduces man point cost, mana booster, loud speaker, which I believe are all water. Although it doesn't say to use water in attachment description but I just assumed that it would help more if water was activated. Please let me know if I am wrong. which is very possible due to me being new Thanks...
    FYI, the attachments you are talking about are Ice, not water. For regular solo play with mages I'm usually on a 3 manuver spam of Ice>Light>Dark, never overload unless I have tactical processor equipped (which I only do occasionally when I want to try to see a discernable benefit to it, so far I haven't). double or triple manuvers generally aren't necessary outside a few NM/Boss battles. Water I generally only use with the percolator, but it's not really necessary.
    (1)
    Last edited by Glamdring; 02-23-2013 at 10:02 AM. Reason: incomplete

  8. #8
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Not every attachment requires the corresponding maneuver to activate it. So just get to know which one does and try to stack it along with the other maneuvers and just alternate them.

    For example, to keep 1x regen (light) and 2x refresh (dark), I just do: Dark -> Light -> Dark -> Wait til 1st maneuvers wear and then reapply. You can still get the occasional overload from no good reasons but it's a much less chance of happening. And do pay attention to what Telford stated above.
    (0)

  9. #9
    Player Artaniss's Avatar
    Join Date
    Jan 2013
    Posts
    45
    Character
    Artaniss
    World
    Leviathan
    Main Class
    WHM Lv 39
    HOw ca I tell which attachment requires a maneuver to activate it. The one that I have doesn't say it requires a maneuver but does display 2x water symbols showing that it takes up 2x that element but I thought by still using water it would make it work better. Please let me know. Thanks...
    (0)

  10. #10
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    If you look at: http://wiki.ffxiclopedia.org/wiki/Ca...on_Attachments

    this will list the ones that requires maneuver in the descriptions.

    As for the 2x water symbol, I think you're talking about 'elemental capacity' of that attachment which is how much of certain elemental capacity it will cost to be equipped on your pet. Basically, each Head+Body Frame will give you a number of different elemental capacity that you can use for your attachments.
    (1)

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