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  1. #1
    Player Telford's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Zijder
    World
    Fenrir
    Main Class
    PUP Lv 99
    Most attachments work without its corresponding maneuver, and you're right the more maneuvers of the same element that are active the more powerful the attachments get. Such as the tension spring, with no fire maneuvers you get 3% more attack, with every subsequent fire maneuver active you get an additional 3% attack.

    Other attachments require or consume maneuvers for them to work, they are:
    Fire Attachments
    Flame Holder
    Heat Capacitor
    Reactive Shield
    Strobe

    Ice Attachments
    Ice Maker

    Wind Attachments
    Barrage Turbine
    Replicator
    Pattern Reader**

    Earth Attachments
    Hammermill
    Schurzen
    Shock Absorber
    Hammermill*

    Thunder Attachments
    Heat Seeker
    Volt Gun

    Water Attachments
    Condenser

    Light Attachments
    Auto-Repair Kit/Auto-Repair Kit II***
    Eraser
    Flashbulb
    Vivi-Valve

    Dark Attachments
    Disruptor
    Economizer
    Mana Converter
    Mana Tank/Mana Tank II***

    *Shield Bash damage is increased without maneuvers but an earth maneuver is required for the slow proc.

    **thought to behave like the heat seeker

    ***The repair kits and mana tanks will increase your puppets max HP/MP without maneuvers by using their respective maneuvers you get a regen/refresh effect.

    Update: sweetidealism pointed out that volt gun does work without without a maneuver and on closer inspection found a few more attachments that require one.
    (0)
    Last edited by Telford; 02-12-2013 at 11:20 PM.

  2. #2
    Player sweetidealism's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    86
    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Telford View Post
    Most attachments work without its corresponding maneuver, and you're right the more maneuvers of the same element that are active the more powerful the attachments get. Such as the tension spring, with no fire maneuvers you get 3% more attack, with every subsequent fire maneuver active you get an additional 3% attack.

    Other attachments require or consume maneuvers for them to work, they are (I might be missing one or two):
    Fire Attachments
    Flame Holder
    Heat Capacitor
    Reactive Shield
    Strobe

    Ice Attachments
    Ice Maker

    Wind Attachments
    Barrage Turbine
    Replicator

    Earth Attachments
    Hammermill
    Schurzen
    Shock Absorber

    Thunder Attachments
    Volt Gun

    Water Attachments
    Condenser

    Light Attachments
    Auto-Repair Kit/Auto-Repair Kit II*
    Eraser
    Flashbulb

    Dark Attachments
    Disruptor
    Economizer
    Mana Converter
    Mana Tank/Mana Tank II*

    *The repair kits and mana tanks will increase your puppets max HP/MP without maneuvers by using their respective maneuvers you get a regen/refresh effect.
    Incidentally, Volt Gun does work without active thunder maneuvers, but it's proc rate will be fairly low and it won't be as potent when it does proc.
    (0)

  3. #3
    Player Telford's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Zijder
    World
    Fenrir
    Main Class
    PUP Lv 99
    Quote Originally Posted by sweetidealism View Post
    Incidentally, Volt Gun does work without active thunder maneuvers, but it's proc rate will be fairly low and it won't be as potent when it does proc.
    Egads you're right! Not having used the attachment since I started playing pup I assumed it worked like the reactive shield. After actually looking at all the attachment pages I found a few I missed so updated my post, thanks sweetidealism.
    (1)

  4. #4
    Player Artaniss's Avatar
    Join Date
    Jan 2013
    Posts
    45
    Character
    Artaniss
    World
    Leviathan
    Main Class
    WHM Lv 39
    So the ones that just show the elemental capacity and nothing else does not require a maneuver. But if I do use a maneuver matching the element on the attachment it makes it stronger? For example: Percolator has 2x water elemental capacity but does not display that you have to use a water man. to activate it, but if I do use water the skill gain would be greater then if I had no water man. up correct?
    (0)

  5. #5
    Player Telford's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Zijder
    World
    Fenrir
    Main Class
    PUP Lv 99
    That's right, the more maneuvers you use the stronger the effect for most attachments. But I think you're a bit confused about the elemental capacities. Every attachment has an element and a elemental capacity. The element determines what maneuver will affect it, so in your example since the percolator is a water attachment, using more water maneuvers will increase the skill up rate (although we still don't know the exact numbers yet). The elemental capacity is how much space it takes up in your automaton and nothing else, this is to prevent you from loading up on all fire attachments for instance.

    I like to think of it as you have 12 slots in your automaton for attachments and each head/frame have a different number of elemental connectors/wires that have to be plugged into the attachments for them to work, so a percolator takes up one attachment slot and two water connectors.
    (2)

  6. #6
    Player Moppet's Avatar
    Join Date
    Nov 2012
    Posts
    96
    Character
    Risotto
    World
    Asura
    Main Class
    PUP Lv 99
    Pop a heatsink on there and gear swap in the PUP AF Hands and Buffoon Collar when you do a maneuver. Heatsink now reduces overload for all maneuvers instead of just fire (was changed a bit ago).

    I'm a 99 pup and can triple stack maneuvers easily without overload, it takes some timing to let your puppet cool down and not do maneuvers as quick as possible, but it's easily doable, keep it up!
    (0)
    Last edited by Moppet; 03-04-2013 at 06:03 AM.

  7. #7
    Player Rafien's Avatar
    Join Date
    May 2011
    Posts
    100
    Character
    Rafien
    World
    Bahamut
    Main Class
    DRK Lv 99
    Quote Originally Posted by Moppet View Post
    Pop a heatsink on there and gear swap in the PUP AF Hands and Buffoon Collar when you do a maneuver. Heatsink now reduces overload for all maneuvers instead of just fire (was changed a bit ago).

    I'm a 99 pup and can triple stack maneuvers easily without overload, it takes some timing to let your puppet cool down and not do maneuvers as quick as possible, but it's easily doable, keep it up!
    Don't forget the AF3 body+1 or +2 -- Cirque Farsetto +1 -- Reduces "Overload" rate

    If you're spamming the same maneuver over and over, just use cool down when it's available and you shouldn't be overloading
    (0)

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