@Economizer
Well my initial thinking was
There is already enough new level appropriate gear, it just isn't very available to everyone. It would be nice if there were a system in place that would make that gear even a little accessible to the masses, and it would be nice to get people playing old content again. I think there is a casual playerbase that doesn't feel included because they don't have a huge ls that does events 24x7 and when these people do have time to play it would be nice if there was something they could do that would be working toward a goal, instead of standing around hoping for shouts.
It would be cool if they would upgrade some of the rewards for old content missions/quests but that wouldn't be fair to the people that already completed them and can't do them again and it misses a lot of the point of this system.
1. A use for that old rare/ex gear
2. Making new currently existing gear available to people it is currently not available to
3. Getting people into empty zones
I don't think this game needs any more new gear or gear that is add this than do that then do this and it's a little better gear. People already have a lot a lot of gear they don't use anymore that they spent a lot of time getting, this gives them a use for that gear, free up inventory space (trade multiple pieces to get 1) and allow them access to some newer things they currently can't access. It might take them 10-20 pieces of old gear to get one piece of new gear this way it keeps the new awesome gear rare but makes it at least somewhat accessible.
The system would only accept gear lvl 75 and under for trade in and there would have to be a balance to the value of items compared to the cost of what you can get (as previously noted).
I don't even want to discus augmenting and synergy both are hit or miss and a pain in the ass.
I would like this to be something that is usable by everyone, not trials they have to play at certain times to complete, not requiring multiple people to be involved, not requiring specific skills or crafiting levels. Just something to do and something to work toward.
I also think that this type of system would be easy for them to implement after the difficult part of assigning values. It doesn't require any new gear creation, any new monsters, any pop systems, just a simple store.

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