Quote Originally Posted by Quetzacoatl View Post
I would be complaining if the job is next to useless, like Karah here is suggesting. And why not address these issues before the job is released, so we can suggest ideas to SE so that GEO becomes a strong job as early as possible? Unless you want the devs to spend months to years fine-tuning jobs on a quarterly basis, be my guest.

The fact that Luopan can even get hit by AoE is the sole reason I even question the Dev Team's plans for the job. My theory/speculation or suggestion is for Luopan health to be dependent on Geomancy skill, the higher the skill, the longer the Luopan will stay alive. Makes sense that way, imo.
If there's anything Luopans remind me of, it's the shaman totems in WoW. I'd give them some protection vs. AoE in exchange for developing aggro just like any PC or pet would, meaning if left to their own devices, a mob will demolish the things if not distracted.