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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,171
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Great, expansion not out, job not out, and "concerns" already. Can't we wait til we actually play the job before we start complaining?
    (7)

  2. #2
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Alhanelem View Post
    Great, expansion not out, job not out, and "concerns" already. Can't we wait til we actually play the job before we start complaining?
    I would be complaining if the job is next to useless, like Karah here is suggesting. And why not address these issues before the job is released, so we can suggest ideas to SE so that GEO becomes a strong job as early as possible? Unless you want the devs to spend months to years fine-tuning jobs on a quarterly basis, be my guest.

    The fact that Luopan can even get hit by AoE is the sole reason I even question the Dev Team's plans for the job. My theory/speculation or suggestion is for Luopan health to be dependent on Geomancy skill, the higher the skill, the longer the Luopan will stay alive. Makes sense that way, imo.
    (10)
    Last edited by Quetzacoatl; 02-06-2013 at 03:00 PM.

  3. #3
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    I would be complaining if the job is next to useless, like Karah here is suggesting. And why not address these issues before the job is released, so we can suggest ideas to SE so that GEO becomes a strong job as early as possible? Unless you want the devs to spend months to years fine-tuning jobs on a quarterly basis, be my guest.

    The fact that Luopan can even get hit by AoE is the sole reason I even question the Dev Team's plans for the job. My theory/speculation or suggestion is for Luopan health to be dependent on Geomancy skill, the higher the skill, the longer the Luopan will stay alive. Makes sense that way, imo.
    If there's anything Luopans remind me of, it's the shaman totems in WoW. I'd give them some protection vs. AoE in exchange for developing aggro just like any PC or pet would, meaning if left to their own devices, a mob will demolish the things if not distracted.
    (0)
    Old-time player, new-time character- Ragnarok server.