Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 44
  1. #21
    Player
    Join Date
    May 2013
    Posts
    1,521
    Quote Originally Posted by OmnysValefor View Post
    Title says it all. I love coming prepared and I hate asking for sneak, but I'd be lying if I said I've never run out of a med mid-event, or worse, didn't bring them at all. A stack of 99 echos would never leave my inventory, and would be easy to replenish. Same for oils and powders.

    I think SE should allow level 99s to have med restriction removed. I mean at level 70-75 it was meant so players could not spam meds and beat Maat easily. And I can see this being important for keeping Maats cap a challenge.

    But at 99, it would be nice to have restrictions removed off items like Vile Elixer+1 or Icarus wings. Why?

    Vile Elixer cost 300k each on my server. Icarus wings are 100k per stack.
    Unless someone was super rich and can afford to buy and spam items like these all day, I just don't see that happening. If anything people would use them more than now but not to the extreme.and cost of these items might even rise if restrictions were removed.

    And even if someone chooses to, doesn't mean those items were free.
    (0)

  2. #22
    Player
    Join Date
    May 2013
    Posts
    1,521
    Although allowing certain items to stack to 99? You have to look at it from a crafters point of view. How many people make gil off silent oil and prism powder. If people could carry 99, these items would be sold less frequently since 99 would last longer than 12.
    (0)
    Last edited by Daemon; 07-27-2013 at 09:56 AM.

  3. #23
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    It's simple really..... stack of 12, medicated timer decreased to 1 min inbetween uses. you would more than likeley see an increase in high tier potions and ethers and would bring more life back into the alchemy craft and increase medication useage which is what SE stated was one of their long time goals... I don't think 1 min is too game breaking in this age of content.

    One thing I'd like to throw in is introduce an alchemy guild KI that allows alchemists to use them without a medicated effect but make it require caped alchemy so you have to choose from being an alchemist or some other profession.


    but then again I could see where it could be abused.. as a drg/whm 1 min CD on a pro ether would be very game breaking as I'd never run out of mp and I could solo alot more 2 pro ethers and I'd have caped mp again.
    (0)
    Last edited by Umichi; 07-27-2013 at 09:00 PM.

  4. #24
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by OmnysValefor View Post
    Title says it all. I love coming prepared and I hate asking for sneak, but I'd be lying if I said I've never run out of a med mid-event, or worse, didn't bring them at all. A stack of 99 echos would never leave my inventory, and would be easy to replenish. Same for oils and powders.
    Remove rare status from Instant Warps and make them stackable to 12.
    (4)

  5. #25
    Player Bamph's Avatar
    Join Date
    Apr 2013
    Posts
    127
    Quote Originally Posted by Daemon View Post
    Although allowing certain items to stack to 99? You have to look at it from a crafters point of view. How many people make gil off silent oil and prism powder. If people could carry 99, these items would be sold less frequently since 99 would last longer than 12.
    I'd love that... I'd be able to sell */em does math* 7 stacks of 99 (693) instead of 7 stacks of 12 (84) at once. That would increase my profits, or I'd be able to have other things up at the same time.

    It's the same reasoning behind letting clusters stack up to 12s (although it would be great if they could stack to 99... CRYSTALRIFIC!), or if they decided to let you stack logs of other synthing mats...
    (1)

  6. #26
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    making more medicines stack would probably make it more appealing to level the alchemy craft!

    Quote Originally Posted by Umichi View Post
    It's simple really..... stack of 12, medicated timer decreased to 1 min inbetween uses. you would more than likeley see an increase in high tier potions and ethers and would bring more life back into the alchemy craft and increase medication useage which is what SE stated was one of their long time goals... I don't think 1 min is too game breaking in this age of content.

    One thing I'd like to throw in is introduce an alchemy guild KI that allows alchemists to use them without a medicated effect but make it require caped alchemy so you have to choose from being an alchemist or some other profession.


    but then again I could see where it could be abused.. as a drg/whm 1 min CD on a pro ether would be very game breaking as I'd never run out of mp and I could solo alot more 2 pro ethers and I'd have caped mp again.
    What's gamebreaking about a drg/whm soloing old/easy content?
    (0)

  7. #27
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    I would think people doin GoV stuff would keep the supply pretty high of potions. i know i tend to just npc like 12 of those things everytime i leave a gov zone cause i dont have the AH slots (or time to relist 50 times cause no one is buying them).
    (0)

  8. #28
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I dunno, I don't think there's all that many people opening brown chests. There are those who are after rings here and there, but those people aren't in great numbers. Other than them, there's the gov exp alliances, but no one there really bothers with opening browns.
    (0)

  9. #29
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    Quote Originally Posted by Mirage View Post
    making more medicines stack would probably make it more appealing to level the alchemy craft!


    What's gamebreaking about a drg/whm soloing old/easy content?
    I don't solo easy content... IT mobs are not easy content. NM's aren't easy content. they are meant to be challenging. with this I could go into abyssea without the need for MM or Fullmooon. WKR is not easy content, Delve is not easy content.... and considering most RDM's don't know how to refresh anyone but themselves a tank or a mage job yeah i run out of MP during those fights.
    (0)

  10. #30
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Umichi View Post
    IT mobs are not easy content.
    That depends, and also, IT mobs are not relevant either. If you can solo a Delve NM, maybe it would be more important of a draw back, soloing normal mobs which give lolxp, not a big deal, sorry.
    (1)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast