Quote Originally Posted by Alhanelem View Post
I think the issue they have is you can use potions at any level, so really powerful potions would break low level gameplay. That's understandable, but why can't they just give potions a level requirement?
Or have certain potions scale with stats. You have 100 HP? This potion cures 50 HP. You have 1000 HP? This potion now cures 500 HP. It wouldn't be too much harder to have better scaling then a flat percentage of health, it isn't like cures don't have stepped progression.