making more medicines stack would probably make it more appealing to level the alchemy craft!
What's gamebreaking about a drg/whm soloing old/easy content?It's simple really..... stack of 12, medicated timer decreased to 1 min inbetween uses. you would more than likeley see an increase in high tier potions and ethers and would bring more life back into the alchemy craft and increase medication useage which is what SE stated was one of their long time goals... I don't think 1 min is too game breaking in this age of content.
One thing I'd like to throw in is introduce an alchemy guild KI that allows alchemists to use them without a medicated effect but make it require caped alchemy so you have to choose from being an alchemist or some other profession.
but then again I could see where it could be abused.. as a drg/whm 1 min CD on a pro ether would be very game breaking as I'd never run out of mp and I could solo alot more2 pro ethers and I'd have caped mp again.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |



Reply With Quote