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  1. #1
    Player Wolffeberhard's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    7
    Character
    Wolffeberhard
    World
    Carbuncle
    Main Class
    RUN Lv 99
    In all honesty, I much rather see the effects of all those meds were to be improved and up to date to today's player's HP & MP bars. The fact that they are static values instead of by means of percentage has baffled me for a long time, sorry to say, but it just plain stupid. HP bars are not static, Is not like your are 500 HP all the way to level 99, so why should the meds be static. Same goes with MP. I can see way they don't want to stack them though. Healers would be out of a job if all DDs were to come with stacks of maga powerful HP pots, assuming they do increase the meds values, in which case stacking wouldn't be wise. Best bet where to make Tanks out of all meds that can be crafted. Limit the usage, without the damn medicated effect, but still let players carry a descent amount with them without taking so much inventory space or make all meds craft-able in a pill form but without the medication and still the same effect as their pot counterpart. Make Silent oils and prism powders stack-able to 99. It might end up costing more than x12 stack but one can never have enough of those. I'm sure healers would be grateful if they have to stop casting sneak and invis all the time to everyone even if your main/sub SCH.
    (0)

  2. #2
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Healers wouldn't be out of a job if the stackable non-medicated potions were expensive to make. Also, if certain DDs were going to use their own potions for every single heal they needed, the item usage delay would destroy their damage output. Also, they still can't use a items to gain haste, protect/shell 5, stona, and sleep removal (except poisoning themselves). Certain status ailments can be cured with items, but having several stacks of items to cure any status ailment is going to kill your inventory space, so no, I don't think healers (who often also share the role of buffers) are going to be out of a job.

    I suggest that there should be stackable potions/ethers with a short medicated effect, perhaps 30-60 seconds, depending on the potency of them. Ethers and potions should also not share the same medicated "cooldown". Using an ether twice a minute might get a bit out of hand, but using a potion 1-2 times per minute isn't really a big problem.

    Stackable ethers should probably not have a "recast" on more than 3-6 minutes. Perhaps the medicated cooldown period could be affected by the HQ rating of the potion. 6 minutes for a +0 stackable ether, 3 minutes on a +3 stackable ether.

    Also, i'm not sure about stacking all recovery items to 99, but at least a lot of the unstackable consumables we have today should be stackable to 12. Some of the ones that are currently stackable to 12 could possibly be increased to 99 at the same time.
    (1)
    Last edited by Mirage; 07-29-2013 at 10:33 PM.

  3. 07-29-2013 11:58 PM

  4. #4
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    The "casting time" of using a potion/ether, and the period afterwards where you can't do anything but auto-attack would make them ineffective for carrying stacks for the purpose of replacing a whm. Find yourself at 300 hp and wanna pop something that gives half your hp back, fine, but if every did did this every time on virtually any relevant nm (anything in even Skirmish), the fights would be much longer.

    As most nm's become more and more resistant to stun, and there's usually a hard-limit on how long you can fight, no ls would want their DDs spamming meds. DDs don't go through stacks of remedies to get rid of slow, even with as busy as the wm might be.

    And besides, to say that more useful potions is more important than stacking is ignoring the fact that a lot of players carry obscene amounts of gear around for their job. I usually ahve 3-4 stacks of echos and remedies in accessible inv, but I keep 2 stacks of each in my main inventory on my pld.

    Stacking to 99 would give me 4 more inventory spaces and a common place to put them.

    Lastly, on most servers, you're silly to buy echos/remedies off the AH (sorry alchemists ) there's usually a vendor conveniently located that sells for cheaper.
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  5. #5
    Quote Originally Posted by OmnysValefor View Post
    Title says it all. I love coming prepared and I hate asking for sneak, but I'd be lying if I said I've never run out of a med mid-event, or worse, didn't bring them at all. A stack of 99 echos would never leave my inventory, and would be easy to replenish. Same for oils and powders.
    I'll back this... right after my jugs and pet foods stack to 99.
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