In all honesty, I much rather see the effects of all those meds were to be improved and up to date to today's player's HP & MP bars. The fact that they are static values instead of by means of percentage has baffled me for a long time, sorry to say, but it just plain stupid. HP bars are not static, Is not like your are 500 HP all the way to level 99, so why should the meds be static. Same goes with MP. I can see way they don't want to stack them though. Healers would be out of a job if all DDs were to come with stacks of maga powerful HP pots, assuming they do increase the meds values, in which case stacking wouldn't be wise. Best bet where to make Tanks out of all meds that can be crafted. Limit the usage, without the damn medicated effect, but still let players carry a descent amount with them without taking so much inventory space or make all meds craft-able in a pill form but without the medication and still the same effect as their pot counterpart. Make Silent oils and prism powders stack-able to 99. It might end up costing more than x12 stack but one can never have enough of those. I'm sure healers would be grateful if they have to stop casting sneak and invis all the time to everyone even if your main/sub SCH.

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) there's usually a vendor conveniently located that sells for cheaper.

