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  1. #31
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    If you are soloing it is.... I see many people complain about panopts and I've had hands on experience with these mobs tell me soloing a IT umbril is a walk in the park for most people and I'll laugh at your face... IDK about you but I still need merits and the XP these mobs provide me is delicious.

    It's still benificial for my party to stay caped on MP as I cast haste, na spells, bar spells, dia and bar spells for procing HB's, and stoneskin and blink. cures for sleep and curagas for pty sleep also.
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    Last edited by Umichi; 07-28-2013 at 05:59 AM.

  2. #32
    Player Mirage's Avatar
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    Yeah, i'm sorry. I didn't just mean easy/old stuff. I also meant unimportant stuff, such as killing IT trash mobs in the field. If more MP lets you solo things that are usually tackled by a full party at 99, then there might be an issue with giving drg this sort of a boost. If not, it's just another thing that could make drg a bit more valuable as a job, which isn't really a problem, considering what the job is like presently.
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  3. #33
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    Quote Originally Posted by Mirage View Post
    Yeah, i'm sorry. I didn't just mean easy/old stuff. I also meant unimportant stuff, such as killing IT trash mobs in the field. If more MP lets you solo things that are usually tackled by a full party at 99, then there might be an issue with giving drg this sort of a boost. If not, it's just another thing that could make drg a bit more valuable as a job, which isn't really a problem, considering what the job is like presently.
    Killing those panopts you hate is unimportant I see. they obviously aren't trash since people have a problem with them agroing them and are doing their job as intended. It might be unimportant to you but that doesn't mean they are unimportant for the rest of us they are a source of XP of which I take advantage of (although I do prefer to fight the VT mobs vs IT mobs if im specifically farming for xp)
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  4. #34
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    Quote Originally Posted by Umichi View Post
    If you are soloing it is.... I see many people complain about panopts and I've had hands on experience with these mobs tell me soloing a IT umbril is a walk in the park for most people and I'll laugh at your face... IDK about you but I still need merits and the XP these mobs provide me is delicious.
    If you want to argue the issues this type of change would bring to balance between players killing mobs you have to present mobs that are hard to kill while also being rewarding for the effort. Abyssea is much more rewarding even in the worse of parties when it comes to experience points because you have many more people fighting, and depending on your weapon & skill, its easy to 1shot Abyssea mobs with a WS now days no matter what job your on, which is an example of the kill speed you have.

    It's still benificial for my party to stay caped on MP as I cast haste, na spells, bar spells, dia and bar spells for procing HB's, and stoneskin and blink. cures for sleep and curagas for pty sleep also.
    If you are in a party doing this chances are you would not need such an item more than once a minute which was your restriction you placed anyways, which means that in this situation spamming them would not be needed.
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  5. #35
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    Quote Originally Posted by Demon6324236 View Post
    If you want to argue the issues this type of change would bring to balance between players killing mobs you have to present mobs that are hard to kill while also being rewarding for the effort. Abyssea is much more rewarding even in the worse of parties when it comes to experience points because you have many more people fighting, and depending on your weapon & skill, its easy to 1shot Abyssea mobs with a WS now days no matter what job your on, which is an example of the kill speed you have.

    If you are in a party doing this chances are you would not need such an item more than once a minute which was your restriction you placed anyways, which means that in this situation spamming them would not be needed.
    It's rewarding for me to kill high level mobs that are challenging, It's also not a challenge when they remove what makes it a challenge in the first place. you forget that this is a game catered toward challenges wether they are mundane or not.. I still enjoy killing monsters for fun. and Isn't that SE's intention... you also forget that you represent a small playerbase on these forums when you say such things as "These mobs are insignificant" or "It's not worth the time" as they are completely biased towards people who have the same opinions..... not everyone frequents these forums.

    http://www.youtube.com/watch?v=zSeN2VTfNOk


    people still have a hard time soloing this.... and someday I hope to be as powerful as him lol a hero to all drgs truly!
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  6. #36
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    Quote Originally Posted by Umichi View Post
    Killing those panopts you hate is unimportant I see.
    Unless you can solo the ones in the Wildskeeper Reives, which I highly doubt, then you are not killing the ones creating the problem. They are much harder than the ones outside, like the birds near the Zapdos NM I assume, which outside hit me for 200~300 on RDM, while inside they hit me for 600~1k.

    they obviously aren't trash since people have a problem with them agroing them and are doing their job as intended.
    It would not be such a problem if people were not complete assholes in the Reive you are talking about, and pulled them on top of every other person to get them killed. Imagine it like if you were doing Walk of Echoes, if you have ever done that, where a person can pull a NM on top of you even though your weakened and kill you off, except the area is super small. It is impossible to escape, the mobs don't depop, and they are so strong you can not possibly fight them weakened, but people pull them to you still and end up MPKing everyone. That is the issue there. Not what you are thinking of.

    It might be unimportant to you but that doesn't mean they are unimportant for the rest of us they are a source of XP of which I take advantage of (although I do prefer to fight the VT mobs vs IT mobs if im specifically farming for xp)
    Unimportant in the grand scheme of things, no matter if their minor xp is something you care for or not, its not a reasonable reason to avoid implementing this for 'balance'.
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  7. #37
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    Quote Originally Posted by Umichi View Post
    It's rewarding for me to kill high level mobs that are challenging
    I agree, but making this change would not take away the challenge, just like he is specifically not using a brew, you can specifically not use these items if you want a challenge, just like how I know there is a RDM who has soloed Azdaja without Atma, Cruor buffs, or Windower. Just because you make a change that is generally better for the majority of the player base, and in the case of this adjustment, better for the sake of the items themselves, it does not mean you take away from the other players.

    So far as talking only for some small bit of the player base, I disagree, in this case I am not talking about some high end players or group of such players, I am talking about experience points. If you are wanting to argue the amount of people who actually get experience points at 99 from Adoulin as their way to getting them, I laugh at you, because the amount is very far and few between. I walk around all of the time in Adoulin and see maybe 1 or 2 people a day at most who solo any normal mobs, and normally they are THF or /THF, which tends to mean they are farming, not fighting for experience or challenge. We all know the majority of the player base is getting experience points in Abyssea either via worms, Fell Cleaves, or some other form of party, simply because its the fastest and best for it, no matter your level, no matter your gear. Some few people do it differently, but even they do not hold to that post 99 I am sure, as they are often of the mentality that Abyssea should be for 75+ players, and once they are 75+, do not care about staying away anymore. I know some people are like yourself where they do not, but really, you should look around you and see who is truly the minority in this case, and who this truly effects in a negative way, from where I am sitting, its optional, like food for most content, and not something you must use, or can stop yourself from using if you want, and it gives you a more enjoyable experience.
    (1)

  8. #38
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    again unimportant to you and your bias towards it. I actually haven't been in the rieve, I thought the problems were occuring cause of the ones outside and navigating the map my apologies.


    I was merely being contrary to myself which I often do I never said I didn't want the meds reduced to 1 min, but after careful consideration I'm thinking something along the lines of a minute and 30 seconds would do well as one pro ether puts me at half my mp and i can tank with half my mp solo for a bit.
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  9. #39
    Player Wolffeberhard's Avatar
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    Apr 2011
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    Wolffeberhard
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    Carbuncle
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    RUN Lv 99
    In all honesty, I much rather see the effects of all those meds were to be improved and up to date to today's player's HP & MP bars. The fact that they are static values instead of by means of percentage has baffled me for a long time, sorry to say, but it just plain stupid. HP bars are not static, Is not like your are 500 HP all the way to level 99, so why should the meds be static. Same goes with MP. I can see way they don't want to stack them though. Healers would be out of a job if all DDs were to come with stacks of maga powerful HP pots, assuming they do increase the meds values, in which case stacking wouldn't be wise. Best bet where to make Tanks out of all meds that can be crafted. Limit the usage, without the damn medicated effect, but still let players carry a descent amount with them without taking so much inventory space or make all meds craft-able in a pill form but without the medication and still the same effect as their pot counterpart. Make Silent oils and prism powders stack-able to 99. It might end up costing more than x12 stack but one can never have enough of those. I'm sure healers would be grateful if they have to stop casting sneak and invis all the time to everyone even if your main/sub SCH.
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  10. #40
    Player Mirage's Avatar
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    Healers wouldn't be out of a job if the stackable non-medicated potions were expensive to make. Also, if certain DDs were going to use their own potions for every single heal they needed, the item usage delay would destroy their damage output. Also, they still can't use a items to gain haste, protect/shell 5, stona, and sleep removal (except poisoning themselves). Certain status ailments can be cured with items, but having several stacks of items to cure any status ailment is going to kill your inventory space, so no, I don't think healers (who often also share the role of buffers) are going to be out of a job.

    I suggest that there should be stackable potions/ethers with a short medicated effect, perhaps 30-60 seconds, depending on the potency of them. Ethers and potions should also not share the same medicated "cooldown". Using an ether twice a minute might get a bit out of hand, but using a potion 1-2 times per minute isn't really a big problem.

    Stackable ethers should probably not have a "recast" on more than 3-6 minutes. Perhaps the medicated cooldown period could be affected by the HQ rating of the potion. 6 minutes for a +0 stackable ether, 3 minutes on a +3 stackable ether.

    Also, i'm not sure about stacking all recovery items to 99, but at least a lot of the unstackable consumables we have today should be stackable to 12. Some of the ones that are currently stackable to 12 could possibly be increased to 99 at the same time.
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    Last edited by Mirage; 07-29-2013 at 10:33 PM.

  11. 07-29-2013 11:58 PM

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