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  1. #1
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    Quote Originally Posted by OmnysValefor View Post
    Title says it all. I love coming prepared and I hate asking for sneak, but I'd be lying if I said I've never run out of a med mid-event, or worse, didn't bring them at all. A stack of 99 echos would never leave my inventory, and would be easy to replenish. Same for oils and powders.

    I think SE should allow level 99s to have med restriction removed. I mean at level 70-75 it was meant so players could not spam meds and beat Maat easily. And I can see this being important for keeping Maats cap a challenge.

    But at 99, it would be nice to have restrictions removed off items like Vile Elixer+1 or Icarus wings. Why?

    Vile Elixer cost 300k each on my server. Icarus wings are 100k per stack.
    Unless someone was super rich and can afford to buy and spam items like these all day, I just don't see that happening. If anything people would use them more than now but not to the extreme.and cost of these items might even rise if restrictions were removed.

    And even if someone chooses to, doesn't mean those items were free.
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  2. #2
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    Although allowing certain items to stack to 99? You have to look at it from a crafters point of view. How many people make gil off silent oil and prism powder. If people could carry 99, these items would be sold less frequently since 99 would last longer than 12.
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    Last edited by Daemon; 07-27-2013 at 09:56 AM.

  3. #3
    Player Bamph's Avatar
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    Quote Originally Posted by Daemon View Post
    Although allowing certain items to stack to 99? You have to look at it from a crafters point of view. How many people make gil off silent oil and prism powder. If people could carry 99, these items would be sold less frequently since 99 would last longer than 12.
    I'd love that... I'd be able to sell */em does math* 7 stacks of 99 (693) instead of 7 stacks of 12 (84) at once. That would increase my profits, or I'd be able to have other things up at the same time.

    It's the same reasoning behind letting clusters stack up to 12s (although it would be great if they could stack to 99... CRYSTALRIFIC!), or if they decided to let you stack logs of other synthing mats...
    (1)

  4. #4
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    Quote Originally Posted by Bamph View Post
    I'd love that... I'd be able to sell */em does math* 7 stacks of 99 (693) instead of 7 stacks of 12 (84) at once. That would increase my profits, or I'd be able to have other things up at the same time.

    It's the same reasoning behind letting clusters stack up to 12s (although it would be great if they could stack to 99... CRYSTALRIFIC!), or if they decided to let you stack logs of other synthing mats...
    That would work if people bought those stacks of 99 at the same rate as buying stacks of 12. However, look at ninja tools. Inoshishinofuda for all elemental, Shikanofuda for Self-Enhancing, and Chonofuda for Foe-Enfeebling have high price value but barely sell often.

    Some people can't even afford to buy stack of 12 dark or light clusters or don't even find the need to buy that many.

    Raising the cap might provide convenience, but could also have negative effects such as not finding the need to buy things often when purchasing a stack of 99 could last a person longer. I'm guilty of this by buying 12 stacks of 99 Shihei which I haven't bought more in about a month because i still have a few stacks left over.

    Would you like to keep putting up the same item in AH until someone buys it? Ive tried reselling some of my ninja tools Inoshishinofuda and Shikanofuda after retiring ninja only to still find it returning to my mog house after no one buying them.

    Items like geodes were sold for an outrageously higher price all because it took longer to make stacks of 99 therefore you are paying the person extra who is selling that item due to convenience 99 vs 12.

    Same thing will happen if SE allows items like silent oil and prism powder stack to 99. Like I said it may be great for some but also need to think about it from a crafters point of view.

    There's enough evidence in AH to show you the outcome of what will happen if SE made everything stack to 99.

    Things like ether, potions, remedy wouldn't matter because they can be bought from NPCs. But crafting items that require people to farm is different.
    (0)
    Last edited by Daemon; 07-30-2013 at 05:56 PM.

  5. #5
    Player Bamph's Avatar
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    Quote Originally Posted by Daemon View Post
    That would work if people bought those stacks of 99 at the same rate as buying stacks of 12. However, look at ninja tools. Inoshishinofuda for all elemental, Shikanofuda for Self-Enhancing, and Chonofuda for Foe-Enfeebling have high price value but barely sell often.
    You mean the ninja tools that can be bought from the npc for lower than the AH price? Yep... I'd be insane to go buy them from the NPC to save a couple gil, rather than buy the inflated AH prices.

    Quote Originally Posted by Daemon View Post
    Some people can't even afford to buy stack of 12 dark or light clusters or don't even find the need to buy that many.
    I'll give you that, I'm not saying that everything *should* stack to 99. It would be great if they *could*. It would also be great if the AH let you sell singles, stacks of 12, stacks of 99, stacks of (oh, you need this many geodes for a trial?).

    Quote Originally Posted by Daemon View Post
    Raising the cap might provide convenience, but could also have negative effects such as not finding the need to buy things often when purchasing a stack of 99 could last a person longer. I'm guilty of this by buying 12 stacks of 99 Shihei which I haven't bought more in about a month because i still have a few stacks left over.
    But the same amount of tools are going to be used... If I average using a stack of silent pots on a dyna run, and I plan on doing 7 dyna runs, I'm going to need ~84 silent pots. I could buy all those pots at once, or 12 a day, but I'll still be buying the same amount. It will go a bit slower, but they *will* sell at the same rate as it is now. (aka, if 7 stacks of 12 sell a day, about 1 will sell a day now)

    Quote Originally Posted by Daemon View Post
    Would you like to keep putting up the same item in AH until someone buys it? Ive tried reselling some of my ninja tools Inoshishinofuda and Shikanofuda after retiring ninja only to still find it returning to my mog house after no one buying them.
    If it's not selling, it goes in my bazaar. People will buy them. Look at the high-priced items (10mil or more) that sell very slowly. Why would I put them up on the AH? I'd put them in My bazaar and shout for them.

    Quote Originally Posted by Daemon View Post
    Same thing will happen if SE allows items like silent oil and prism powder stack to 99. Like I said it may be great for some but also need to think about it from a crafters point of view.
    I craft, I used my point of view, I'm not sure how that's not a crafter's point of view. I should poll them and ask them what they all think. Every crafter on every server...

    Quote Originally Posted by Daemon View Post
    There's enough evidence in AH to show you the outcome of what will happen if SE made everything stack to 99.
    Didn't say that everything *should* stack to 99. Even if they made everything that couldn't stack into stacks of 12: they could be sold singles (like they are now), or in stacks. I still see single crystal clusters up, and stacks of clusters up. I even see single crystals up. And before you say that they crystals jumped in price because they could be stacked to 12, I think that the price jump was probably caused by the waypoint "currency."

    Also, I did take some time off recently (like a year or two inbetween when the third abby expansion finished and last August), and didn't start playing until a year before WotG. I'm not sure what stuff changed with stacks and whatnot besides the crystal clusters.

    Quote Originally Posted by Daemon View Post
    Things like ether, potions, remedy wouldn't matter because they can be bought from NPCs. But crafting items that require people to farm is different.
    Things that can be bought from the npcs... like... universal ninja tools?... (ok, that was a little bit of a dig)

    Crafting items that would be game breaking if they stacked to 12 (but would probably make crafters' and farmers' lives easier):
    Ore.
    Logs.
    Iron Sand
    etc..
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  6. #6
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    It's simple really..... stack of 12, medicated timer decreased to 1 min inbetween uses. you would more than likeley see an increase in high tier potions and ethers and would bring more life back into the alchemy craft and increase medication useage which is what SE stated was one of their long time goals... I don't think 1 min is too game breaking in this age of content.

    One thing I'd like to throw in is introduce an alchemy guild KI that allows alchemists to use them without a medicated effect but make it require caped alchemy so you have to choose from being an alchemist or some other profession.


    but then again I could see where it could be abused.. as a drg/whm 1 min CD on a pro ether would be very game breaking as I'd never run out of mp and I could solo alot more 2 pro ethers and I'd have caped mp again.
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    Last edited by Umichi; 07-27-2013 at 09:00 PM.

  7. #7
    Player Garota's Avatar
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    Garota
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    Ragnarok
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    SMN Lv 99
    Quote Originally Posted by OmnysValefor View Post
    Title says it all. I love coming prepared and I hate asking for sneak, but I'd be lying if I said I've never run out of a med mid-event, or worse, didn't bring them at all. A stack of 99 echos would never leave my inventory, and would be easy to replenish. Same for oils and powders.
    Remove rare status from Instant Warps and make them stackable to 12.
    (4)

  8. #8
    Player Mirage's Avatar
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    making more medicines stack would probably make it more appealing to level the alchemy craft!

    Quote Originally Posted by Umichi View Post
    It's simple really..... stack of 12, medicated timer decreased to 1 min inbetween uses. you would more than likeley see an increase in high tier potions and ethers and would bring more life back into the alchemy craft and increase medication useage which is what SE stated was one of their long time goals... I don't think 1 min is too game breaking in this age of content.

    One thing I'd like to throw in is introduce an alchemy guild KI that allows alchemists to use them without a medicated effect but make it require caped alchemy so you have to choose from being an alchemist or some other profession.


    but then again I could see where it could be abused.. as a drg/whm 1 min CD on a pro ether would be very game breaking as I'd never run out of mp and I could solo alot more 2 pro ethers and I'd have caped mp again.
    What's gamebreaking about a drg/whm soloing old/easy content?
    (0)

  9. #9
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    Quote Originally Posted by Mirage View Post
    making more medicines stack would probably make it more appealing to level the alchemy craft!


    What's gamebreaking about a drg/whm soloing old/easy content?
    I don't solo easy content... IT mobs are not easy content. NM's aren't easy content. they are meant to be challenging. with this I could go into abyssea without the need for MM or Fullmooon. WKR is not easy content, Delve is not easy content.... and considering most RDM's don't know how to refresh anyone but themselves a tank or a mage job yeah i run out of MP during those fights.
    (0)

  10. #10
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    Mar 2011
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    Quote Originally Posted by Umichi View Post
    IT mobs are not easy content.
    That depends, and also, IT mobs are not relevant either. If you can solo a Delve NM, maybe it would be more important of a draw back, soloing normal mobs which give lolxp, not a big deal, sorry.
    (1)

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