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  1. #1
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186

    Make meds stack to 99

    Title says it all. I love coming prepared and I hate asking for sneak, but I'd be lying if I said I've never run out of a med mid-event, or worse, didn't bring them at all. A stack of 99 echos would never leave my inventory, and would be easy to replenish. Same for oils and powders.
    (35)

  2. #2
    Player Mayoyama's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    338
    I would be more interested in making all the potions/ethers/dawn mulsums etc stackable to 12 so that people might be more inclined to keep some on them without taking up a sack full of inventory space
    (20)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Mayoyama View Post
    I would be more interested in making all the potions/ethers/dawn mulsums etc stackable to 12 so that people might be more inclined to keep some on them without taking up a sack full of inventory space
    I keep asking them to do this. No reason why Ether / Potion / Elixirs can't stack to 12.
    (7)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #4
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    Thing is when SE increased a stack size of something before (think it was arrows or something) they didn't increase the yield from crafting it, and as you know, with the AH it's either 1 or a full stack. So crafters had to start crafting 99 of an item instead of 12, the amount of supplies they needed to carry was ridiculous so they started losing money crafting that item so they stopped crafting them. So if askin for meds stack size to increase, make sure to ask for crafting yields to increase as well or you'll never see your meds again.
    (6)

  5. #5
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Potions/ethers/elixirs/etc wouldn't suffer too bad from being stackable to 12 without their recipe yields changing. Their stack size is one of the biggest reasons they simply don't sell at all. Many of the ingredients should be made stackable as well, however (I'm looking at you, ahriman wings). Also, item use time, medicated time, and ability restriction should be re-examined for all consumables.
    (8)

  6. #6
    Player Solonuke's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Akirane
    World
    Leviathan
    Main Class
    WAR Lv 99
    The reason why potions don't stack is because of game balance, you're not supposed to heal yourself by spamming hi potions. There are potion drops that have the same effect as potions and stack but give you a 5 minute medication effect.
    (3)

  7. #7
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Yes, you're supposed to heal yourself by spamming waltzes instead. Waltzes which don't take up an inventory slot, don't take 5 minutes between uses, heal more HP than a hi-potion, and cost less TP than potions cost gil.

    How many medicines in the game are actually useful? As JAs, spells and equipment have slowly been getting more powerful over the years, medicines have remained almost completely untouched. The one exception is all those temp medicines you can find in events, and even though they don't cost gil and they're vastly more powerful than anything which can be crafted, many of them still go unused because it's simply not worth the time it takes to drink them.

    This is about throwing alchemists a bone and creating another avenue towards victory. Can't find a bard to ballad your mages for the event? Well, maybe you could drop a few thousand gil on ethers and still make it through the fight.
    (16)

  8. #8
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    There is a dagger which applies Haste, so I think it is about time other items do so. How about earrings that apply songs like March to the user (charges) and medicine that applies Haste. We could even call the medicine "Haste Paste" for the in game name.
    (2)

  9. #9
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Yinnyth View Post
    Yes, you're supposed to heal yourself by spamming waltzes instead. Waltzes which don't take up an inventory slot, don't take 5 minutes between uses, heal more HP than a hi-potion, and cost less TP than potions cost gil.

    How many medicines in the game are actually useful? As JAs, spells and equipment have slowly been getting more powerful over the years, medicines have remained almost completely untouched. The one exception is all those temp medicines you can find in events, and even though they don't cost gil and they're vastly more powerful than anything which can be crafted, many of them still go unused because it's simply not worth the time it takes to drink them.

    This is about throwing alchemists a bone and creating another avenue towards victory. Can't find a bard to ballad your mages for the event? Well, maybe you could drop a few thousand gil on ethers and still make it through the fight.
    I agree, I saw this on another site.

    MP items that are mostly temporary. IMHO these will also become normal items when crafting skills are eventually raised to 150 in the next expansion. (No side track discussions here)

    Lucid Ether I (250 MP)
    Lucid Ether II (500 MP)
    Lucid Ether III (1000 MP)
    Mana Mist (AOE 300 MP)
    Mana Powder (AOE 25% MP)
    Dusty Elixir (25% HP+MP)
    Lucid Elixir I (50% HP+MP)*
    Lucid Elixir II (75% HP+MP)*
    Megalixir (100% HP+MP)

    MP items that can be normal or temporary.

    Mulsum (10 MP) **
    Ether (20 MP)
    Ether +1 (25 MP)
    Ether +2 (30 MP)
    Ether +3 (40 MP)
    Hi-Ether (50 MP)
    Hi-Ether +1 (55 MP)
    Hi-Ether +2 (60 MP)
    Hi-Ether +3 (70 MP)
    Elixir Vitae (3% HP+MP)
    Elixir (25% HP+MP)
    Vile Elixir (25% HP+MP)
    Hi-Elixir (50% HP+MP)
    Vile Elixir +1 (55% HP+MP)

    MP items that give medicated effect.

    Ether Drop (15 MP + 5min medicated) **
    Hi-Ether Drop (45 MP + 5min medicated) **
    Super Ether (100 MP + 5min medicated)
    Super Ether +1 (105 MP + 5min medicated)
    Super Ether +2 (110 MP + 5min medicated)
    Super Ether +3 (120 MP + 5min medicated)
    Hyper Ether (125 MP + 5min medicated)
    Pro-Ether (250 MP + 15min medicated)
    Pro-Ether +1 (280 MP + 15min medicated)
    Pro-Ether +2 (310 MP +15min medicated)
    Pro-Ether +3 (350 MP +15min medicated)

    * Indicates unknown effect percentage.
    ** Indicates item can be stacked.

    As you can see most of the normal MP items are crap in comparison to the temp items. I looked on Wiki there is no detailed list like this in a table that shows ALL recovery type items, how they stack and what the effects are. I wish someone would make one for the community.
    (3)
    Last edited by Sarick; 02-05-2013 at 11:17 AM. Reason: minor ninja edit.
    Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.

  10. #10
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    On a slight derail, there is no reason meds that restore all of 100~300 MP should give Medicated in this day and age.
    (11)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

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