I didn't directly state that the flail moves would be triggered via positioning, which is why I encapsulated it. Omnidirectional flails that occur when hate shifts was more where I was going with it. And although I didn't clarify, by flail I mean the currently overpowered AOE damage we've already seen - except that instead of mobs doing it whenever they have a fancy, there would be a trigger for it that could be avoided. Melee have been in zerg only mode and healers have been in curebot mode long enough. Adding penalties once again for overzealous damage output or curing is how to make tanking relevant again.
At 75 cap, did you have 8-10 idiots with BRD buffs smacking away at Tiamat's face? I'm sure a few elite groups managed Wyrm zergs but for anything less than 5 melee + BRD having relics, it would be laughably stupid to try zerging a CoP Wyrm. And by zerging I mean anything that didn't start with "D" and end with "RK" using multi hit weapons, because that's not zerging in the context we are talking about or in line with what we use today.
What I'm trying to accomplish is to make enmity MATTER once again. The only way PLD tanking or any kind of real tanking that doesn't focus on 3-4 people spam curing whatever high HP DD has been designated "tank" for that session will work is by making it impossible for other jobs to do it. And that means instituting steep penalties for overzealous damage/curing.


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