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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    Quote Originally Posted by Alhanelem View Post
    We don't need more flail moves- in fact flail type moves are actually preferred over many mob's other TP moves these days, so I guess you'd be doing us all a favor.

    Flail moves only make it dangerous to pull hate if you don't understand that it's a flail move and you shouldn't be standing behind the mob in the first place.
    I didn't directly state that the flail moves would be triggered via positioning, which is why I encapsulated it. Omnidirectional flails that occur when hate shifts was more where I was going with it. And although I didn't clarify, by flail I mean the currently overpowered AOE damage we've already seen - except that instead of mobs doing it whenever they have a fancy, there would be a trigger for it that could be avoided. Melee have been in zerg only mode and healers have been in curebot mode long enough. Adding penalties once again for overzealous damage output or curing is how to make tanking relevant again.

    At 75 cap, did you have 8-10 idiots with BRD buffs smacking away at Tiamat's face? I'm sure a few elite groups managed Wyrm zergs but for anything less than 5 melee + BRD having relics, it would be laughably stupid to try zerging a CoP Wyrm. And by zerging I mean anything that didn't start with "D" and end with "RK" using multi hit weapons, because that's not zerging in the context we are talking about or in line with what we use today.

    What I'm trying to accomplish is to make enmity MATTER once again. The only way PLD tanking or any kind of real tanking that doesn't focus on 3-4 people spam curing whatever high HP DD has been designated "tank" for that session will work is by making it impossible for other jobs to do it. And that means instituting steep penalties for overzealous damage/curing.
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  2. #2
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Chocobits View Post
    What I'm trying to accomplish is to make enmity MATTER once again. The only way PLD tanking or any kind of real tanking that doesn't focus on 3-4 people spam curing whatever high HP DD has been designated "tank" for that session will work is by making it impossible for other jobs to do it. And that means instituting steep penalties for overzealous damage/curing.
    Enmity does matter but it's broken. If the job isn't capable of mitigating damage through player skill then the enmity system is doing its job well by making it hard to control the battlefield. PLD if left only to the broken enmity system isn't going to enable it's protective properties. I don't care how high you get hate there WILL be resets and situations where hate will shift quickly.

    The PLD job needs another form of battle management that makes it excel even when people are zerging. This way it makes up for it's offensive weakness by allowing DD's the opportunity to do more more damage while making it easier on mages to heal. PLD is obviously tough enough to take the hits but they can't utilize that if the enemy walks right past them in favor of other soft targets.

    I'm not saying make it an automatic easy button either. Just give PLD a better allowance to to it's job and tank. If cover recast was reduced today to 30 second it'd be an alternative to provoke flash and cure bombing. It'd still need a lot skill to use because the tank would need to be very aware of who is being attacked. They would also still need to try and maintain hate for the few seconds when the enemy shifts targets.
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    Last edited by Sarick; 02-04-2013 at 07:53 AM.
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