Quote Originally Posted by hiko View Post
let me check....


I don't see anything related to lower damage dealt enmity here

+


we agree that damage enmity need to be lowered and other enmity raised but you lied when you said you " did specifically mention that hate values for damage dealt need to be revisited."
I did, on page 2 when I backpedaled, but it didn't survive an edit I made. My apologies. Looking back now, I can see why, with that missing, it looked like I was arguing with myself.

On page 1 I was against decreasing damage enmity - but only because it would interfere with the unnecessary enmity shift suggestions I was making at the time. On page 2, I scrapped all that, simplified it, and there was supposed to be a 3 1/2 sentence bit about that.

Oh well. I won't ninja edit it now, but it's there - in spirit.

Let me summarize up to this point what the most current form of my "cure" consists of, and drop the snarky attitude while I do it, so that I stop coming off as a cocky mad scientist douchehat:

General Battle Mechanics

-Reduce enmity generation from damage dealt
-Increase enmity generation from cures
-Increase enmity loss from damage received
-Adjust the damage and/or radius of lethal AOE
OR
-Adjust mob AI/behavior regarding the use of lethal AOE so that it has a logical pattern
-With above, increase NM "Readies" delay on their powerful signature moves
-Stop making mobs cause multiple status effects with 1 move or that are immune to most debuffs
-Not yet mentioned in this thread, but I don't think quite so many NMs/bosses need Dispelga spells/TP moves..


PLD Specific

-Addition of Job Abilities/Traits to enhance cover in a meaningful way (something along the lines of meat blocking everyone in alliance behind him while increasing his shield block rate)
-Remove Fealty/Chivalry as merit abilities and make them normal job abilities, with their recast and the recast of Cover reduced
-For the first freed up empty merit slot, use as a trait or ability that increase the effectiveness of Cover, or gives a -damage taken trait
-For the second freed up empty merit slot, allow to increase the damage multiplier of Atonement (in very small increments per upgrade obviously)
-Allow Shield and Cover a chance to block Physical AOE TP moves (was going to get to this but got caught up in gaming 101)
-Give PLD an aura that increases MDB (not -MDT) (was also going to cover this before I let myself get derailed)

That is the most current version of what I am proposing. Again, apologies for my blunder on page 2, which kinda caused the whole thread to move southward.. although Saevel seemed to be chomping at the bit looking for an argument!