Also, I did retract my suggestions for artificially extending battle by way of hate shift adjustments. BUT I do have suggestions for mob TP spam, to account for the faster pace of combat:

1) Remove Subtle Blow and do away with TP generation through receiving damage completely. We don't need it any more.
2) Increase the charge time on mobs' "Readies".

Now we have dynamic real time battles that don't rely on stun, but on coordination. Player skill vs stats on paper.

If I rocked any harder I would need a Stona.