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  1. #1
    Player Horadrim's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99

    Predicted subjobs for Adoulin jobs?

    So, I'm guessing Geomancer will go /RDM, /WHM, /SCH and things like that (all of which I have appropriately leveled already.)

    But I spent most of my time in FFXI as a healer/mage (say for my time as PUP) -- I'm curious what everyone expects Rune Fencer to sub? I might have to go for the more melee-focused (I think?) class this time around.

    Back from a year hiatus, trying to get my bearings back and decide what to work on, haha.
    (0)

  2. #2
    Player
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    Jul 2012
    Posts
    131
    Geomancers, I see your standard mage jobs complementing it. (WHM, BLM, RDM, SCH)

    As for Rune Fencer, it's too early to tell for me. I hope Run Fencer won't be stuck subbing NIN for shadows though.
    (0)
    Tanama - Monstrosity Enthusiast

  3. #3
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Rune Fencer will definitely use /DRK!!!
    [/trollmode off]

    No but seriously, it depends a lot on which abilities it's gonna get, /DRK, /WAR and /SAM all seem viable options considering it's gonna be a 2H job.
    (0)
    And the autumn of life has finally come
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  4. #4
    Player
    Join Date
    Jul 2012
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    131
    Another question to bring to light is whether Geomancer and Rune Fencer would make good sub jobs. We'll definitely see once we find out their job ability and trait levels and how effective they are on the field.
    (3)
    Last edited by Tanama; 02-06-2013 at 02:34 AM. Reason: Corrected spelling
    Tanama - Monstrosity Enthusiast

  5. #5
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    /WAR, everything else is for pussies.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  6. #6
    Player Teraniku's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Well /NIN is obvious for RNF, but I'm hoping for some variety for sub choices. /WAR or /SAM for a dd setup or /PLD for a more defensive set up where you can combine your Runes with basic PLD defense abilities to protect the entire party, like being able to Sentinelga the whole party.
    (0)

  7. #7
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Horadrim View Post
    So, I'm guessing Geomancer will go /RDM, /WHM, /SCH and things like that (all of which I have appropriately leveled already.)

    But I spent most of my time in FFXI as a healer/mage (say for my time as PUP) -- I'm curious what everyone expects Rune Fencer to sub? I might have to go for the more melee-focused (I think?) class this time around.

    Back from a year hiatus, trying to get my bearings back and decide what to work on, haha.
    I'm expecting we see plenty of /DNC types out there, the better to dual wield and save MP for RNF abilities and spells. /NIN will be popular as well.

    My old heart wishes /RDM was best, but I doubt that.
    (0)
    Old-time player, new-time character- Ragnarok server.

  8. #8
    Player
    Join Date
    Sep 2012
    Posts
    471
    Geo/nin for DW bells.

    Rnf/drk

    rnf doesnt need mp, and its going to be used just like a drk > resolution. nothing else it has matters.
    (1)

  9. #9
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
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    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Tanama View Post
    Another question to bring to light is whether Geomancer and Rune Fencer would make good sub jobs. We'll definitely see once we find out their job ability and trait levels and how effective they are on the field.
    Question is so good it makes me shiver.

    I think RNF might be a good sub -- I felt like I heard them say it was going to be a 2H mage-tank. If its abilities are potent it could increase the viability of PLD tanking again. Especially if it has Provoke-esque abilities. But I feel like I heard that ages ago.

    I don't think GEO is going to make a very good sub. Seems like its too unique for that -- like SCH, most of its SCH-only spells aren't even worth wasting MP on subbed.

    Quote Originally Posted by Karah View Post
    Geo/nin for DW bells.

    Rnf/drk

    rnf doesnt need mp, and its going to be used just like a drk > resolution. nothing else it has matters.

    My only problem with GEO/NIN is I doubt they'll have huge mana pools.
    (0)

  10. #10
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I'm doubting the /GEO thing too, just because it has its own magic school. Unless it works like SCH arts, where you can pump up your main job's magic skill levels to something much higher than sub level, I don't see the potency of GEO spells being valuable when stuck at sub level.

    Then again I never expected how arts would work and healing with TP, so SE will do what they will.
    (0)